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Voxel Doom II releasing August 1st

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Ready for more retro action? Voxel Doom II (a mod made with GZDoom) is releasing August 1st, giving you fully 3D voxel-based models for a second helping of Doom. The first one was quite a highlight for the Doom modding community and Voxel Doom II looks like plenty more of the same goodness.

Check out the release trailer below:

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A nice mod that will preserve the original gameplay but just give it a little kick with some better models. The Doom games are classics and don't always need to be stuffed full of expansive mods right? Sometimes you just want tweaked simplicity. Not that the work that goes into making these models is simple.

Will you be giving it a go?

You'll need a copy of Doom II for the WAD files that you can grab easily on GOG. The mod pack itself will likely be up on Mod DB when released.

Article taken from GamingOnLinux.com.
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7 comments

dpanter Jul 21, 2023
Such a brilliant enhancement! It just fits Doom perfectly, taking away nothing and adding exquisite detail.
The progress videos on Cheellos Youtube channel are worth checking out. Moments of Zen. :)
Luke_Nukem Jul 21, 2023
Voxels are the perfect way to enhance older sprite based games.

But.... I also wonder what effect raytracing could have too.
axredneck Jul 21, 2023
Quoting: Luke_NukemBut.... I also wonder what effect raytracing could have too.
I don't thing these sector-based games will look good with ray tracing, unless someone will completely rework lighting in all maps (let alone tons of community map packs), but i think Quake Engine based games would benefit from ray tracing a lot.


Last edited by axredneck on 21 July 2023 at 8:59 pm UTC
Luke_Nukem Jul 21, 2023
Voxels are the perfect way to enhance older sprite based games.

But.... I also wonder what effect raytracing could have too.
Quoting: axredneckI don't thing these sector-based games will look good with ray tracing

Pretty sure it'd be fine with engines that convert the maps to full 3d polygonal environments. But yeah I guess lighting would need some thought since a sector doesn't translate to distance very well and there isn't much in the way of objects that could be used as light sources.
Talon1024 Jul 21, 2023
Quoting: Luke_NukemPretty sure it'd be fine with engines that convert the maps to full 3d polygonal environments.

GZDoom, k8vavoom, Doomsday, and PRBoom-Plus in hardware-accelerated rendering mode do this.

IIRC the main problem is that the doors, lifts, etc. are not static meshes, even though they can only move vertically.

Quoting: Luke_NukemBut.... I also wonder what effect raytracing could have too.

https://youtu.be/yKHiwnZ3zJo

https://github.com/sultim-t/prboom-plus-rt
dpanter Jul 22, 2023
Side note, Cheello started poking around with voxels for Duke Nukem 3D. :)
robredz Jul 22, 2023
Quoting: axredneck
Quoting: Luke_NukemBut.... I also wonder what effect raytracing could have too.
I don't thing these sector-based games will look good with ray tracing, unless someone will completely rework lighting in all maps (let alone tons of community map packs), but i think Quake Engine based games would benefit from ray tracing a lot.

Looking at Quake 2 RTX that might well be workable quite a few games might benefit, however likely will need DLSS for some games on RTX 20xx gpu.
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