Bringing with it some pretty fancy new features, the Morrowind engine replacement OpenMW version 0.48.0 is out now. An exciting release for bringing some modern stuff to this RPG classic.
One of the biggest additions is support for post-processing shaders giving plenty of new eye-candy and various advanced visual effects like bloom, godrays, ambient occlusion, and many more. There's also a new menu on F2, letting you toggle effects easily.
There's also much better looking fog, a visual overhaul of rain ripples, soft particles were implemented, a bunch of improved animations for blocking and spellcasting, big improvements to the sound-system so sounds fade instead of cutting out when moving away, various UI improvements, a data directory section in the launcher for easier modding, font settings in the launcher and lots of other tweaks.
Another major addition is the introduction of their own Lua scripting API named OpenMW-Lua. This was built with eventually supporting multiplayer and reaching parity with MWSE (Morrowind Script Extender) but will not work with normal MWSE-Lua mods because OpenMW is quite different behind the scenes. Future releases of it will continue to expand what it can do, so eventually OpenMW really will be the place for everything Morrowind.
See the full release blog post for more.
Want to set it up on Steam Deck? It's pretty easy as I covered in a previous guide.