Based on feedback from the players the AI has become easier on low difficulties. This makes the game more accessible for more players and at the same time keeps the challenge for those who want on higher difficulties. The AI also got a boost in its battle logic and is smarter on the Adventure Map.
The team reworked the game settings on the Adventure Map. This allows players to change game resolution or language without exiting to the Main Menu. This is more convenient.
Moreover, the Hot Keys dialog was upgraded as well and now it is easy to see all button mappings.
Touch devices have an important update: during battles, players have to confirm actions. The first touch event just places the cursor at the touch point, displaying information about the action being performed. The second touch event is confirmatory and performs the corresponding action if and only if this action corresponds exactly to the action of the first touch.
The "Continue movement" button's logic was enhanced on the Adventure Map. A long press on this button cancels any created path for a hero. If a hero without a planned path stands on an object, then pressing this button will interact with that object.
The work on the Editor continues and is gaining pace. During the past month, the team has been able to implement roads, streams, monsters and heroes placement in the Editor. There are more things to do before making the Editor public.
Besides the major changes, the team updated several translations, fixed multiple issues in the battle's logic and rendering, and closed more than 40 issues since the last release.
Thank you so much for your valuable support and we hope you will enjoy the game!
You do also need to grab the data from GOG.com which it requires to run.