The Godot team are preparing the next release of their free and open source game engine, with Godot 4.2 beta 1 now available for anyone to jump in and test it. This is part of their newer release cycle, to bring point releases more often.
Some of what's new includes (highlights):
- Lots of UI improvements to the Project Manager and the Godot Editor.
- Implemented optional forced integer scaling. Integer scaling ensures that no matter the aspect ratio you get a square pixel grid without distortions for 2D game development.
- Big improvements to Tilemap support.
- No more needing to restart the editor when you change the resource import type. This along with a new powerful import pipeline with advanced options.
- A fix with Steam Input for some gamepad events running twice.
- Big improvements to Android support.
- iOS one-click deploy support.
- Various rendering performance improvements
- AMD FSR 2.2 support added.
- A new lightmapper denoising approach.
- For Forward+ and Mobile rendering methods this release introduces 2D HDR rendering, unlocking 3D effects, such as glow, for 2D games.
- An optional ANGLE-backed OpenGL rendering driver was added for macOS and Windows.
- Lots of improvements for the Particles system to give VFX artists more control. It's now possible to directly animate velocity over lifetime, inherit projectile velocity, and change the emission amount of particles.
- Shaders: an addition of drop-down list properties to custom nodes and output ports for vector types are now expandable by default.
- Scripting: the script debugger now comes with full support for threaded code (GH-76582 by Juan Linietsky), including the execution stack and breakpoints.
- Improved XR support with foveated rendering support, ported from Godot 3.x (GH-80881), and access to raw hand-tracking data.
- Experimental support for Android (.NET 7.0+ required) and iOS (.NET 8.0 required) export targets
See the announcement for more.
As for how they're doing after the recent Unity debacle that caused quite a surge in interest: Godot Engine currently has €51,024 in funding per month from their dedicated platform, plus their Patreon also shows £7,257 per month funding.