Now that Minecraft Live is over the developers have begun pushing out preview builds ahead of the upcoming release of Minecraft 1.21. A fresh Snapshot was just released with new features like the Crafter block.
The big new addition here with the Crafter block is the ability to begin your industrial revolution in Minecraft, as you can now build up a crafting automation empire thanks to it and Redstone.
Pictured - A simple contraption for crafting cake using the crafter, credit - Minecraft Wiki
- The Crafter is a new block that enables the crafting of items and blocks via Redstone
- The Crafter will eject one crafted item at a time when powered by a new Redstone signal / pulse (not a continuous signal)
- Upon receiving this new signal, the Crafter will eject the recipe result from the front face
- If the output result has multiple type of items all the result items will be ejected together
- The Crafter can be oriented in any direction when placed
- The Crafter has a 3x3 interactable crafting grid
- The Crafter’s crafting grid slots are toggleable, meaning that the player can change the behavior of a slot by clicking or pressing on a slot with an empty hand
- A slot that is ‘toggled’ cannot hold any items, and therefore cannot have items placed into it by other blocks, such as Hoppers and Droppers
- Unlike the Crafting Table, the Crafter displays a preview of the crafted item which will be crafted and ejected on the next Redstone pulse but cannot be manually taken out by the player
- The Crafter UI is shared between all players interacting with the Crafter, meaning that multiple players can interact with the Crafter at the same time, similar to Chests and Hoppers
Crafter interaction with other blocks
- The Comparator signal strength is 0-9, where each non-empty or toggled slot adds 1 strength
- Hoppers can be used to both insert and pull out items from the Crafter
- Droppers can be used to insert items into the Crafter
- Moving items in from another block (ex: Hopper, Dropper) prioritizes filling items into slots following these rules:
- Prioritize the first empty slot (from left-to-right, top-to-bottom)
- If there are no empty slots then prioritize the smallest stack of the same item (pick the first if there are multiple)
- If there is a toggled slot it will be skipped. The item will then be moved into the container
- If the item cannot be moved, it will be ejected into the world
They have a dedicated feedback thread if you try it out and have some thoughts.
See their blog post here.