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Turbo Overkill is easily one of the best shooters I've played in a long time, and this latest update has made it even better - especially for users of controllers and players on Steam Deck.

At the 1.0 release controller support was, eh, terrible. Their official config for release set Steam Input to act like a mouse and keyboard and while it worked, it wasn't ideal of course. Now you can update, and swap over to a standard gamepad configuration in Steam Input and it will all work very smoothly.

Giving it a run myself with the latest update and yep — a massive difference to how it feels on Steam Deck. There's even a new Steam Deck graphics preset which is really nice to see. I already really loved it and now I love it even more. Even the menu and settings text has been improved to be much clearer.

Oh, they also added an Arcade Mode and overhauled the Level Editor so that's cool too. Haven't tried those yet, just happy to see my initial annoyances being completely entirely solved.

Their full 1.1 changelog:

  • Arcade Mode added
  • Massive level editor overhaul
  • Dualshock controller support
  • Episode 3 monsters added to Endless
  • Graphics settings expanded, added Shader Quality and Lighting Quality
  • Games file size reduced by half
  • Made world triggers far more reliable
  • Photomode now available for all languages
  • You can now remix some audio channels in the audio menu
  • Riding car hood no longer bugs out when respawning
  • Fixed respawn issues on Pressure Point
  • Reduced potential softlocks
  • Endless: Chainsaw Arms added to the shop for 50,000
  • Endless: Most augments from Episode 3 now available
  • Fixed potential softlock on Rooftops tower encounter
  • Fixed buggy augment descriptions in the shop
  • Fixed inverted gamepad option for vehicles
  • Fixed Ascension teleport trigger issues
  • Fixed Magnum spin animation
  • Fixed Sloth's firing upon death
  • Fixed Heavy Duty on Maw Abberations
  • Telefrag medal now gives 200 points instead of 150
  • Instagib medal now gives 250 points per kill instead of 750
  • Fixed geo disappearing in Sunset Synthetica
  • Fixed Teratek Factory checkpoint bug on final arena
  • Episode 3 enemies added to Endless
  • Fixed Triple Kill medals
  • Added missile description to car tutorial
  • Splash damage no longer clips through walls
  • Microwave Beam damage on Plasma Gun resets between deaths
  • Fixed a hole in Vector-4
  • Teddy slam no longer damages players multiple times per single impact
  • Fixed Telefragger typo in Open Season
  • Fixed fog in Ascension on rooftop
  • Fixed Space bar bug making secret levels reset multiple times
  • Shells/Rockets will no longer pickup if you are charging the Waster or Rocket Launcher (fixes issue where ammo would go missing)
  • Fixed Run the Gauntlet achievement not working as intended
  • Fixed Pressure Point killcount in regards to boss arena monsters
  • Fixed Toxin Refinery killcount in regards to Slimers
  • Fixed several menu typos
  • Fixed bug where holding the gamepad jump button would not ascend vehicles
  • Fixed Micro-Missile launcher getting stuck when using toggle mode and running into Corruption Zones
  • Jacked Junkies and Belchers now only need 2 charges from the Waster shotgun to get electrocuted
  • Drone collision volume increased
  • Kills added to level time text ingame

My original Steam Deck video for gameplay, keep in mind it's now much better:

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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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Pyretic Nov 3
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