The team working on Godot Engine have released the first snapshot of Godot 4.3 which brings with it some big rendering changes that sound quite exciting overall.
According to the post they've done a "Major refactoring of the rendering system (GH-83452), which paves the way to several big improvements coming soon", one of which linked in the post is a collaboration with Google and The Forge to further improve Vulkan.
There's also now a new Direct3D 12 rendering driver, multiple controllers can now contribute to input actions, node groups can now be configured project-wide, freed objects are now treated differently from null in comparison operators, loading of scenes with corrupted or missing dependencies will no longer be aborted and an infamous bug causing areas to lose signal connections when pausing/unpausing the game has been fixed.
Meanwhile W4 Games, the company started up by some of the core Godot team, has announced their pricing for console port support for Godot. It's good to see a proper option out there now, as console support for Godot was something of a sore point for developers. The pricing may be a bitter pill to swallow for solo developers considering it's $800 just for a single console up to $2,000 for the big three together (and that's every year too), pricier still if you're a bigger team or if you have a publisher.
They did catch a fair bit of flak for it across social media that I saw, with multiple developers believing such console port support should have come from the Godot Foundation, not a separate company set up specifically to turn a profit like W4 Games (who have investors now). These developers mentioned the conflict of interest between the Godot Foundation and W4 Games, considering some people work for both. Various sources of developers not happy with it: #1, #2, #3 and so on.
For comparison on the pricing (specifically for console support):
- Unity: minimum $2,040 per-person per-year, plus the Runtime Fee or or 2.5% of your game’s monthly gross revenue when you hit $1,000,000 (USD) gross revenue on a trailing 12 month basis and 1,000,000 lifetime initial engagements.
- Game Maker is $800 a year.
- Unreal Engine is free until you hit the 5% revenue share (lifetime gross revenue from that product exceeds $1 million USD).
- Defold is completely free.
Worth noting as well of course Godot is open source and no one is forced to use W4 Games, and any other company could make cheaper console ports too.
What are your thoughts on this?