GB Studio is a free and open source cross-platform game engine, that allows you to make fully-features games for the classic Nintendo Game Boy. One of the first gaming devices I ever owned, some really fond memories there of staying up late at night with the completely ridiculous magnifier attachment that had lights on it. How far we've come huh?
Yeah, yeah — I know. This isn't Linux gaming. But it's open source and it's awesome! And you can run GB Studio on Linux and there's a new version that was just released too!
Version 3.2.0 additions:
- Add ability to choose timer context in timer events allowing up to four timers to be used per scene @patrickmollohan
- Add event "If Current Scene Is" to allow conditionally running scripts based on the current scene @patrickmollohan
- Add ability to set background tile priority for Color games using Priorty tool in colorize section. Priority tiles appear above sprites
- Add support for UGE v6 to music editor @pau-tomas
- Subpattern editor added to Instrument Editor @pau-tomas
- Add warning when trying to reuse background from a logo scene @pau-tomas
- Add descriptive README files to asset folders in new projects @pau-tomas
- Add slope brush when drawing collisions
- Add magic brush when painting tiles and drawing collisions, updates all tiles matching the one clicked @RichardULZ
- Add support for slopes to platform scenes @Canight @gearfo @Gumpy Function
- Add ability to make Analogue Pocket builds using CLI tool @SalvatoreTosti
- Add warning when using engine plugins built on older versions of GB Studio
It enables you to create ROMs that can run on various emulators, and even real hardware like the Analogue Pocket. Testing it on Kubuntu Linux 23.10 today and it seems to work rather well. Being able to just drag and drop things around is pretty fun: