The Adventure Mode for Dwarf Fortress is approaching and the team has outlined some of their plans for it, like making it much more approachable for newer players and giving it a fresh coat of paint.
In the post they mention how difficult it is to do such a mode in a game like this, because it's a sandbox game at its core so it has no direction, it's random and cracks will show. So they're continuing to update it to improve the visuals and interface to make it clearer and better for newcomers - just like they're doing with the Fortress Mode.
They're adding in combat animations, various combat icons, new menus, improvements to how towns are handled for places like shops, cleaning up how property is recognised, tightening up the city side of the experience to give new players some grounding, old adventure menus will also be fully converted for mouse + keyboard and more.
One area that will also change is the difficulty modes. In the original there's three modes Demigod, Hero and Peasant. The confusing thing is the harder the naming sounds, the easier it is, as it's supposed to represent your power. They're going to tweak them so that the "Demigod" mode gives players more instructions and ongoing help - more like a tutorial mode. Plus they will also "tweak the Hero level encounters with gods to something that strikes a balance again, leaning toward a more epic feeling", "expand dungeons and temple relic hunting to facilitate more direction for Demigod characters" and "provide more healing options". The Peasant mode will remain as a sandbox, with Hero mode having a mixture and be an in-between difficulty.
Adventure Mode is currently planned to release in April, with a Fortress Mode update due out soon. When the Adventure Mode update released the Fortress Mode will also get some additional benefits like the addition of portraits, a whole new soundtrack and site map visuals on embarking.
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