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A 2018 Thanksgiving retrospection about the open source game engine 'xoreos'

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xoreos is a FLOSS project aiming to reimplement BioWare's Aurora engine (and derivatives), covering their games starting with Neverwinter Nights and potentially up to Dragon Age II. This post gives a short update on the current progress.

Another year nears its end. After unfortunately skipping last year’s Not-Thanksgiving post, we are, back to our regular yearly retrospection. For people new to xoreos: this series is a kind of introspective look into what happened with the xoreos project over the past year. I’m not in the USA, so I don’t observe Thanksgiving, but nevertheless, I do want to give thanks to all the great people working with me on xoreos, and supporting us in other ways.

KotOR main menu with Darth Malak

I already wrote a combination introspective and release post back in July, which gave some updates since the previous Not-Thanksgiving post in 2016, so let’s see what happened since then:

WIP Dragon Age: Origins main menu

Quite a lot, right? :)

Of course, there’s still things in progress, among them:

  • mirv is continuing work on the new renderer.
  • Supermanu is working on pathfinding.
  • Nostritius is furthering our ScaleForm GFx reimplementation.

xoreos wouldn’t be what it is without the help of a lot of great people, for whom I am thankful.

  • rjshae, for taking up work on NWN2 in xoreos.
  • asr1, for starting the NWN2 XML fixer, that’s now in xoreos-tools.
  • seedhartha, for working on KotOR and getting the renderer rewrite mergeable.
  • mirv, for doing the renderer rewrite in the first place.
  • Nostritius, for doing a heck of a lot of different things in xoreos.
  • clone2727, for keeping me grounded.
  • Luigi Auiremma, for all his research and tools.
  • Supermanu, for his pathfinding work.
  • Farmboy0, for his help and advice.
  • The people at GamingOnLinux, a great community for, well, Gaming on Linux.
  • Linux porters like flibitijibibo, icculus and Cheeseness, for providing this much-needed service and also being all-around good people.
  • A myriad of other people I probably forgot, because I’m bad at remembering.

Hopefully, the future will bring even more movement into this little project. If you would like to help with that, then please, feel free to contact us! :)

Article taken from GamingOnLinux.com.
17 Likes, Who?
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crt0mega 27 November 2018 at 10:45 am UTC
Awesome!

Can't wait to play DA: O with it when it's ready


Last edited by crt0mega at 27 November 2018 at 10:45 am UTC
Khudsa 27 November 2018 at 11:13 am UTC
You guys rocks! Really rocks!!! This is an herculean work!!! Thanks for all!
Arehandoro 27 November 2018 at 1:22 pm UTC
I can't imagine the amount of work and effort the team have put into this. It's amazing and as a future user of xoreos I can't thank you all enough for it. You are the best!
Kristian 27 November 2018 at 1:43 pm UTC
ArehandoroI can't imagine the amount of work and effort the team have put into this. It's amazing and as a future user of xoreos I can't thank you all enough for it. You are the best!

Yeah, it is crazy impressive. Just think of all the programming man hours that went into the original engine and all of the individual games.
V1T4MiN 27 November 2018 at 4:44 pm UTC
I can't wait for KOTOR 1 native on Linux! thank you so much!
no_information_here 27 November 2018 at 5:29 pm UTC
Great work, everyone! Your dedication is amazing.
Kimyrielle 27 November 2018 at 5:38 pm UTC
This is a great project to see coming to life. Bioware has faded into that black hole called EA after the takeover and probably will never make a truly good game again, but the games supported by xoreos represent the golden age of one of the greatest RPG studios that ever existed. Preserving these games in this fashion is an awesome thing to do! Thanks for all your hard work, guys! \o/
Shmerl 27 November 2018 at 6:34 pm UTC
Kudos for continuing your work!
Shmerl 27 November 2018 at 6:37 pm UTC
I posted this in the Reddit thread, but if anyone is interested. If you want to extract music from KoTOR / KoTOR II, you can use these scripts which produce proper audio files from the obfuscated game ones:

* For KoTOR
* For KoTOR II
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