You can sign up to get a daily email of our articles, see the Mailing List page!

One of the developers from Bohemia Interactive who's active in our community is asking to see how much interest there is in the Linux port of Arma 3 [Steam Page]. Currently, the Linux (and Mac) ports of Arma 3 from Virtual Programming are hidden from the Steam store page, because Bohemia Interactive class them as experimental. You can install it from Steam like any other game, it's just not advertised.

The developer, who goes by the nickname Dwarden, has asked me to make it clear that this is not an official poll. They're simple trying to find out just how much community interest there is.

On their Discord, they've pinned a message in the "linux_mac_branch" channel that reads:

How many users @here use Linux / Mac ports or may get interested to use ?
(especially if the delay time of port shortens after the Windows release ? )
{you can use reaction to add to the counter(s)}
{just to be clear this unofficial poll is for insight}

You can join their Discord using this link, to let them know your thoughts and add to the "reaction counter" if it's important to you. Once you're in their discord, if you have trouble finding the message here's a direct link (only works if you've joined).

Naturally, commenting here as well will also help so they can see outside interest and for those of you who don't like Discord you can also make yourselves known.

Personally, I quite enjoyed the last time I jumped in with a bunch of members from the community, it performed reasonably well and we all had a really great time. It's a pretty fascinating game, one I wouldn't experience without a Linux port so I really do hope they keep pushing forwards to eventually have it properly advertised on Steam.

Of course, not having it actually advertised won't really help since people won't know unless they're told about it. There's also nothing else like it on Linux, so I feel it's quite important.

Article taken from GamingOnLinux.com.
35 Likes, Who?
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG, Humble Store and Paradox Interactive. See more information here.
About the author -
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
97 comments
Page: «9/10»
  Go to:

jasonm 7 August 2018 at 3:13 pm UTC
This is from Bohemia in their siterep they released today:

"Arma 3's Experimental Ports for Linux and Mac were also just recently updated to version 1.82. That means these ports now contain Tanks DLC, Extended Damage Models, Vehicle Customization, and other improvements and fixes. Although the Main Branch of Arma 3 on Windows was updated to the newer 1.84 version, Windows players who want to enjoy cross-platform multiplayer sessions with Linux or Mac users can still install the 1.82 version via the special 'Legacyports' Steam branch (unlock via game properties in your Steam Library, going to the Betas tab, and filling in "Arma3LegacyPorts" as the access code). For those who are wondering why these ports were updated to version 1.82 instead of the new 1.84 version, this is because these ports are prepared by our partners at Virtual Programming and it takes a fair amount of time to create them, accounting also for platform-specific issues. Unfortunately, this work can also only start after the regular Windows version is completely ready, tested, deployed, and if needed, hotfixed. As such, it's realistically not feasible to release the Windows version and Linux/Mac ports of Update 1.84 all at once. Also, please be aware that the Ports are still in an experimental phase, which mean some disclaimers apply (learn more on the the Arma 3 Dev Hub). As for future port updates, even though we'd like to make Arma 3 available to as many people as possible, we're currently evaluating the expected popularity of these ports versus how much they cost to prepare. We'll make sure to let you know if and when new port updates can be expected in later SITREPs"

This is speculation but from the way I'm reading this they are considering dropping the ports due to the lack of interest. Sadly, I feel much of the lack of interest is due to the fact that the ports are so delayed. I really feel them going with eON was a poor choice simply because ARMA III is a moving target and continually gets updates. Due to the fact, VP has to wait for a released product to start porting makes the entire process less than ideal. I'm all for eON for ports of games that are out fully and only get bug fixes but I don't think it's a good model for a title like this that is continually updated month after month.
Brisse 7 August 2018 at 3:37 pm UTC
jasonmI really feel them going with eON was a poor choice simply because ARMA III is a moving target and continually gets updates. Due to the fact, VP has to wait for a released product to start porting makes the entire process less than ideal. I'm all for eON for ports of games that are out fully and only get bug fixes but I don't think it's a good model for a title like this that is continually updated month after month.

Tanks DLC was supposed to be the last major official DLC though and we are pretty much at the end of Arma 3's active development life cycle which means updates are going to be less frequent. Knowing Bohemia though, I suspect they will still surprise us with one or two spontaneus DLC releases coming out of nowhere, just like they did with Arma 2 many years after development of that slowed down. I know they have been reaching out to third party studios to make further DLC for Arma 3 and I guess we will see where that goes.
jasonm 7 August 2018 at 3:39 pm UTC
Brisse
jasonmI really feel them going with eON was a poor choice simply because ARMA III is a moving target and continually gets updates. Due to the fact, VP has to wait for a released product to start porting makes the entire process less than ideal. I'm all for eON for ports of games that are out fully and only get bug fixes but I don't think it's a good model for a title like this that is continually updated month after month.

Tanks DLC was supposed to be the last major official DLC though and we are pretty much at the end of Arma 3's active development life cycle which means updates are going to be less frequent. Knowing Bohemia though, I suspect they will still surprise us with one or two spontaneus DLC releases coming out of nowhere, just like they did with Arma 2 many years after development of that slowed down. I know they have been reaching out to third party studios to make further DLC for Arma 3 and I guess we will see where that goes.


Honestly, I feel if that was the case the issue of ongoing costs to do the ports wouldn't be an issue. If it was close to being done there shouldn't be an issue tidying it up and calling it a day I wouldn't think.
Brisse 7 August 2018 at 3:54 pm UTC
@jasonm
My thoughts exactly.
peta77 7 August 2018 at 4:22 pm UTC
jasonm.....
Sadly, I feel much of the lack of interest is due to the fact that the ports are so delayed. I really feel them going with eON was a poor choice simply because ARMA III is a moving target and continually gets updates. Due to the fact, VP has to wait for a released product to start porting makes the entire process less than ideal. I'm all for eON for ports of games that are out fully and only get bug fixes but I don't think it's a good model for a title like this that is continually updated month after month.

The only way to easily have simultaneous releases for all platform on same is to have a the core of the game designed to be multiplatform and continuously develop with that in mind. Otherwise there sadly will always be delays. As that is a design question which you have to make early in the process (think mainly of the graphics API), it can't be easily changed later on. So chances are very low that with the current development-model we will see any change, or only if BSI is willing to do a major rewrite of its code (very unlikely given the current user numbers). So best chances will be that they are really willing to commit to multi-platform availability and design the next version to make this directly possible without the need of porting stuff. From my personal professional experience in the field of CAE software this is possible and actually not that hard. But user numbers there are different (like the ca. 50% linux users the company i work for has, is something we will still be long dreaming of in the gaming sector) and many migrated from the old unix workstations some time ago, so the situation was very different from the beginning.
jasonm 7 August 2018 at 4:26 pm UTC
peta77
jasonm.....
Sadly, I feel much of the lack of interest is due to the fact that the ports are so delayed. I really feel them going with eON was a poor choice simply because ARMA III is a moving target and continually gets updates. Due to the fact, VP has to wait for a released product to start porting makes the entire process less than ideal. I'm all for eON for ports of games that are out fully and only get bug fixes but I don't think it's a good model for a title like this that is continually updated month after month.

The only way to easily have simultaneous releases for all platform on same is to have a the core of the game designed to be multiplatform and continuously develop with that in mind. Otherwise there sadly will always be delays. As that is a design question which you have to make early in the process (think mainly of the graphics API), it can't be easily changed later on. So chances are very low that with the current development-model we will see any change, or only if BSI is willing to do a major rewrite of its code (very unlikely given the current user numbers). So best chances will be that they are really willing to commit to multi-platform availability and design the next version to make this directly possible without the need of porting stuff. From my personal professional experience in the field of CAE software this is possible and actually not that hard. But user numbers there are different (like the ca. 50% linux users the company i work for has, is something we will still be long dreaming of in the gaming sector) and many migrated from the old unix workstations some time ago, so the situation was very different from the beginning.

I agree, sadly them supporting Arma 4 is unlikely to happen because they are trying to judge interest on a port that's lacking in general and that's largely behind the Windows version pretty much 98% of the time. This is a very non-optimal way to judge the interest of the port as I know in regards to me it's the reason I don't care about the port.
jasonm 7 August 2018 at 4:31 pm UTC
Guest
jasonmThis is from Bohemia in their siterep they released today:

"Arma 3's Experimental Ports for Linux and Mac were also just recently updated to version 1.82. That means these ports now contain Tanks DLC, Extended Damage Models, Vehicle Customization, and other improvements and fixes. Although the Main Branch of Arma 3 on Windows was updated to the newer 1.84 version, Windows players who want to enjoy cross-platform multiplayer sessions with Linux or Mac users can still install the 1.82 version via the special 'Legacyports' Steam branch (unlock via game properties in your Steam Library, going to the Betas tab, and filling in "Arma3LegacyPorts" as the access code). For those who are wondering why these ports were updated to version 1.82 instead of the new 1.84 version, this is because these ports are prepared by our partners at Virtual Programming and it takes a fair amount of time to create them, accounting also for platform-specific issues. Unfortunately, this work can also only start after the regular Windows version is completely ready, tested, deployed, and if needed, hotfixed. As such, it's realistically not feasible to release the Windows version and Linux/Mac ports of Update 1.84 all at once. Also, please be aware that the Ports are still in an experimental phase, which mean some disclaimers apply (learn more on the the Arma 3 Dev Hub). As for future port updates, even though we'd like to make Arma 3 available to as many people as possible, we're currently evaluating the expected popularity of these ports versus how much they cost to prepare. We'll make sure to let you know if and when new port updates can be expected in later SITREPs"

This is speculation but from the way I'm reading this they are considering dropping the ports due to the lack of interest. Sadly, I feel much of the lack of interest is due to the fact that the ports are so delayed. I really feel them going with eON was a poor choice simply because ARMA III is a moving target and continually gets updates. Due to the fact, VP has to wait for a released product to start porting makes the entire process less than ideal. I'm all for eON for ports of games that are out fully and only get bug fixes but I don't think it's a good model for a title like this that is continually updated month after month.

Frankly their port feels a lot like a house wife nagging her husband to do something. So then the husband says YA YA OK and goes and does such a shit job she never asks him to do it again. The port is so broken and crippled how would they expect everyone to react to it? Just seems like the whole "experimental project" was set up by someone who wanted to see it fail so they could drop a nice fat "I told you so" in a future board meeting.

We want it, PERIOD, but we want it to actually be a usable product...DUH. That said I can't fault the company porting. While I've speculated it's a bad WINE wrapped version as errors and paths still think the game is on Windows even the Windows version is racked with bugs and problems so those same issues shine through in the port making it seem vastly inferior to the Windows version. I want to PLAY A GAME not spend 3 hours trying crap to make something work and have Zero to show for it at the end of those hours debugging but anger.

P.S. if it's not obvious I'm super ranty about this it's because I REALLY FREAKING WANT TO PLAY THIS GAME! I own it, I paid for it...can I play it? NO!

While your tone is a bit harsh, I do understand your points and sadly, you're not wrong. I feel the same way about the port. Every time I've tried it it's not been good and hasn't been a fun experience. It's really sad too because I think it would be a lot of fun if it was a proper working port of the game.
mirv 7 August 2018 at 5:50 pm UTC
View PC info
  • Supporter
  • Top Supporter
Don't (currently) own the game, but would increased interest from GNU/Linux help get decisions made to keep things in sync?

-- just trying to get discussion back to that point, which is in the article (kinda)


Last edited by mirv on 7 August 2018 at 5:52 pm UTC
jasonm 7 August 2018 at 6:10 pm UTC
Guest
jasonmThis is speculation but from the way I'm reading this they are considering dropping the ports due to the lack of interest. Sadly, I feel much of the lack of interest is due to the fact that the ports are so delayed. I really feel them going with eON was a poor choice simply because ARMA III is a moving target and continually gets updates. Due to the fact, VP has to wait for a released product to start porting makes the entire process less than ideal. I'm all for eON for ports of games that are out fully and only get bug fixes but I don't think it's a good model for a title like this that is continually updated month after month.

I'm not sure why you think this is a problem with eON. Regarding "VP has to wait.." that is because BI only release the source to us when they are done with testing a particular release. Nothing to do with eON itself at all.

I never said it's eON's issue or VP's. I said you guys can't start until it's released for windows. Read what I said and quit making stuff up in your own head as to how I'm downing eON or VP. I have no problem with either eON or VP but in this situation it isn't ideal. Every time I mention anything about eON or VP that isn't you're absolutely amazing in every way possible you get offended and make stuff up that I didn't say. Stop that, it's terribly annoying.


Last edited by jasonm on 7 August 2018 at 6:13 pm UTC
jasonm 7 August 2018 at 6:16 pm UTC
jasonm
Guest
jasonmThis is speculation but from the way I'm reading this they are considering dropping the ports due to the lack of interest. Sadly, I feel much of the lack of interest is due to the fact that the ports are so delayed. I really feel them going with eON was a poor choice simply because ARMA III is a moving target and continually gets updates. Due to the fact, VP has to wait for a released product to start porting makes the entire process less than ideal. I'm all for eON for ports of games that are out fully and only get bug fixes but I don't think it's a good model for a title like this that is continually updated month after month.

I'm not sure why you think this is a problem with eON. Regarding "VP has to wait.." that is because BI only release the source to us when they are done with testing a particular release. Nothing to do with eON itself at all.

I never said it's eON's issue or VP's. I said you guys can't start until it's released for windows. Read what I said and quit making stuff up in your own head as to how I'm downing eON or VP. I have no problem with either eON or VP but in this situation it isn't ideal. Every time I mention anything about eON or VP that isn't you're absolutely amazing in every way possible you get offended and make stuff up that I didn't say. Stop that, it's terribly annoying.

Bohemia even said the delay was because of what I said. So maybe you should complain to them? Here is their exact quote:

"For those who are wondering why these ports were updated to version 1.82 instead of the new 1.84 version, this is because these ports are prepared by our partners at Virtual Programming and it takes a fair amount of time to create them, accounting also for platform-specific issues. Unfortunately, this work can also only start after the regular Windows version is completely ready, tested, deployed, and if needed, hotfixed."
  Go to:
While you're here, please consider supporting GamingOnLinux on Patreon, Liberapay or Paypal. We have no adverts, no paywalls, no timed exclusive articles. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Livestreams & Videos
Community Livestreams
  • Puzzle Tiles: „MOLEK-SYNTEZ“
  • Date:
See more!
Popular this week
View by Category
Contact
Latest Comments
Latest Forum Posts