He has a major point to make early on too:
QuoteIf people complain, that at least means they do care!I completely agree, as developers are starting to use OpenGL more and more as they look to support the growing Mac & Linux user-base that's thirsty for games.
I can't say I agree with many points he makes either especially when he states things like this:
QuoteOn Windows, out of the box, you do not get an OpenGL driver (but you do get a D3D one for most GPUs). And no, actual people out there do not update their drivers. Ever.I've never met a Windows gamer who doesn't update their graphics drivers, have you? Seems strange that someone who games on Windows wouldn't update the one thing that could really change their experience. Especially since on Windows things like the Nvidia control panel actually tells you each time there's a new update.
Not many people would be buying an actual graphics card not use Windows in-built drivers now would they?
Apparently that is now a power user thing to do which shocks me, just how little do you have to do to be a "power user" nowadays? I think this is a problem due to consoles, iphones & Androids since you have very little interaction other than updating apps (which you can make automatic).
Another thing about his post does shock me though:
QuoteI’ve no idea about Linux. I know there are binary drivers for NV/AMD, and open source for Intel – but no idea about whether Linux people update drivers, or whether they come with OS etc.You would think that someone who works on a game creation tool that supports building for Linux would look into it a bit more.
It seems Mantle and DirectX 12 have caused a massive stir amongst developers who have used OpenGL that's for sure. I wonder how many more developers will come out of their bat caves and speak up about OpenGL.
It is all well and good making blog posts on it, but if all people do is blog about it and not try and help OpenGL move forward in some way then we will just see a pattern of developers constantly speaking ill of it.
I'm not going to pretend that I have the faintest idea what all these blogs are talking about in regards to the innards of OpenGL. As a gamer I just want the best experience and more people helping out in developing OpenGL's API is always a good thing.
See the full post on it here from Aras.

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