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A Linux release for Kingdom Come: Deliverance still looks very unclear

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You may or may not remember that I wrote about Kingdom Come: Deliverance back in March. The developers said it wasn't technically possible, now it seems months later they still have no idea.

In this video from Gamescom the developers said:
QuoteWe are developing right now for Windows, PS4, Xbox One. These are the versions we will release on Day 1, the rest we have to see. Whether it's Linux, VR Support. […] If we deliver.


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So despite very clearly stating Linux as a platform on their Kickstarter and taking money from Linux gamers, they still only consider it an "if".

I shot off a message to the developer referencing both this video and our previous chat together. They did reply but didn't really have any answers. After a few emails back and forth between us it's clear they currently don't know what's going on with Linux support.

I am hoping they will be able to provide me and all of you with something more solid soon. I should now be on their press list, so I will keep an eye out.

It's yet another reminder to not pre-order or crowdfund games. Just stop already. Too many developers just don't plan for cross-platform development because Windows is the main thing that's in their minds. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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Kimyrielle Sep 12, 2016
Quoting: Shmerl
Quoting: KimyrielleMy personal approach is that I -do- pre-order or crowdfund games if the studio already managed to successfully release at least one Linux game OR can otherwise demonstrate me sufficient Linux affinity.

One isn't enough apparently. Look at CDPR. They released TW2 for Linux (or rather hired VP to do it), which came out pretty decent after all the bug fixes. But with TW3 they hit some major problems and despite all their previous indication, there is no Linux version in sight.

To be fair, CDPR never officially announced TW3 for Linux. At least not that I know of. I indeed would never buy games not even confirmed for Linux, just because the studio released Linux ports in the past. We shouldn't assume them to port every game just because they ported some in the past.


Last edited by Kimyrielle on 12 September 2016 at 5:10 pm UTC
Shmerl Sep 12, 2016
Quoting: KimyrielleTo be fair, CDPR never officially announced TW3 for Linux. At least not that I know of.

At this point we can safely conclude (see here for historic timeline) that they planned it, and even started working on it (or asked someone to evaluate the difficulty of it and etc.). That didn't work out for them as expected however.
rkfg Sep 12, 2016
Quoting: GuestSomeone in my reddit thread said that the devs will refund your money minus the kickstarter fee. So you may only get like a 90% refund... as if you're somehow responsible for Kickstarter's cut due to Warhorse's broken promise. That's some bullshit.
Yeah, that's bullshit because I've got $40 refunded to PayPal while I asked to lower my pledge tier from £40 to £15 (in case they magically support Linux at the release). That means I should have been given £25 (which equals $33 by now) and actually got a bit more. After deducing the PayPal fee I had about $37 available.

So, as a matter of fact they're bad at fulfilling their promises but I just can't blame them for scam or anything. That's really rare among the kickstarted gamedev studios. I'm pretty sure they would refund the rest (by my request) if/when Linux support will be dropped and forgotten completely.
Kimyrielle Sep 12, 2016
Quoting: Shmerl
Quoting: KimyrielleTo be fair, CDPR never officially announced TW3 for Linux. At least not that I know of.

At this point we can safely conclude (see here for historic timeline) that they planned it, and even started working on it (or asked someone to evaluate the difficulty of it and etc.). That didn't work out for them as expected however.

Probably, yes. But the important thing is that they still -never- promised anything, e.g. announced the game officially for Linux. I cannot really blame somebody for looking into whether or not something is technically/economically feasible and then give up on it. If people buy games on the basis of sheer hope that they will get ported, they cannot complain if it doesn't happen.
Shmerl Sep 12, 2016
Quoting: KimyrielleProbably, yes. But the important thing is that they still -never- promised anything, e.g. announced the game officially for Linux. I cannot really blame somebody for looking into whether or not something is technically/economically feasible and then give up on it. If people buy games on the basis of sheer hope that they will get ported, they cannot complain if it doesn't happen.

Arguable. Steam posted 2 major ads about it which developers never refuted. So they tried to avoid giving any official promises, but their failure to refute those ads resulted in a number of people buying the game expecting to get the Linux version in the future. Whether it's a failed promise or false advertising is already not that important. They can still claim that that they'll make that game in N years, and those ads were never false since they didn't specify any dates. Who knows. But surely, people's expectations were ruined.


Last edited by Shmerl on 12 September 2016 at 5:51 pm UTC
Liam Dawe Sep 13, 2016
Quoting: Shmerl
QuoteToo many developers just don't plan for cross-platform development

I disagree. Doesn't look like too many are doing this. Some are, but in my experience, majority are keeping their promises (I'm talking about crowdfunding).

Also, I suppose as engines on Linux mature, this will be less of an issue in the future.
Given the amount of times things like this come up, which is constant, I fully stand by what I said. A lot of games that have released for Linux come with delays, and a large proportion of that time is because they haven't planned for it well or at all.
Shmerl Sep 13, 2016
Which ones (I mean crowdfunded games)? And what is that percentage in comparison with those which stick to their plans?
Luke_Nukem Sep 13, 2016
Developing for
QuoteWindows, PS4, Xbox One
...

But Linux isn't technically possible. What?
marcus Dec 13, 2016
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I just got my refund. It all went smooth and the community manager was very understanding of my situation. I got the full amount refunded (minus the Paypal fee for receiving the payment, which is fine with me). I understand that sometimes things don't work out as planned, although I would prefer that more careful planning happens before claims for target platforms are made.

I still hope that they are successful and maybe in time we will see a Linux version. I just don't want to bear the risk of that not happening.
rkfg Dec 15, 2016
Same here, they refunded the rest, no questions asked. I can only wish them luck with their game and hope it'll get the Linux version eventually.
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