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ProtonDB, the unofficial tracker for checking the status of Windows games played on Linux through Steam Play has another data-dump available. Here's a look for May 2019. We seem to have also reached a new milestone lately, with well over 5,000 Windows games reported to work.

That 5K (5,200 exactly at time of writing) should be taken with a pinch of salt of course, as plenty of titles have only a few reports and as with anything generated by user submitted reports the accuracy of them will vary but it's still very impressive overall.

Anyway, here's our quick monthly look over some of the details. Starting with the total number of reports being sent per month. As we can see the upwards trend of reports being sent in has continued now for three months although May only slightly beat April.

To break those numbers down into something that's actually more useful, during May what rating where those reports getting? A lot of them Platinum, although quite a number of them also giving a Borked rating meaning the games tested simply didn't work.

What will be interesting to see is how the amount of Borked reports changes over time, something I will likely take a look at during next month for the June reports. Could be interesting to see given how the many Steam Play/Proton updates should bring better compatibility over time even with newly released games.

Of those reports above, what titles were people testing across May and submitting? Let's take a look:

The top two titles reported in May were MORDHAU released at the end of April and RAGE 2 released in the middle of May. If you remember, Valve/CodeWeavers actually put out a same-day Steam Play update to fix RAGE 2 which is impressive. Hopefully we will see more of that for big releases, I imagine the Halo games coming to Steam will see some attention quickly if they don't work at release.

Imagine being able to play Halo the day or week it releases on Steam, on a Linux machine. That thought both amuses and excites me.

How many of those reported were rated as Platinum?

Grim Dawn showing up isn't surprising, as Valve set it as free to play during the Spring Cleaning event. MORDHAU really does seem to popular, although with it being a multiplayer title I just hope all the people enjoying it don't end up seeing some ant-cheat problems in future. A Plague Tale: Innocence is another new one, released in the middle of May as well and considering how well it's being reviewed it's great to see people able to enjoy another brand new release on Linux.

And now for the usual breakdown of distributions people are using:

Usual note about "Other": lots of the reports don't include a specific distribution name. Where we're unable to properly identify them when scraping the data dump, we (GOL) bundle them together into Other. This can be caused by multiple things, so hopefully in future ProtonDB can make this clearer.

Finally, a little look at the GPU and CPU people have been reporting with:

Steam Play really does look like it's helpfully filling in the gaps for a lot of people. From being able to play various AAA games right at release, to enabling people to not lose access to their back catalogue of Steam games when switching to Linux (or testing the waters in a dual-boot) it's really great that Valve did this.

It's worth noting, that all of this is going on while Valve are yet to actually advertise the newer version of Steam Play on Steam directly. If you remember, Steam Play originally meant games that you purchased once to gain access to any build available (Windows/Mac/Linux) whereas now it's for running games through Proton. Valve also haven't updated the whitelist of titles since December last year, it will be very interesting to see just how far they wish to push it. Taking on compatibility for thousands of titles themselves (and with CodeWeavers help) is a tall order. On that note, I am trying to arrange an interview with Valve to get some more info about their plans, so stay tuned.

As a reminder, we also have a dedicated Steam Tracker Page to keep an eye on the Linux market share, languages and more. It has been updated with May's figures from Valve, showing the Linux market share for May at 0.84% which is an increase of around 3.7% based on April being at 0.81%. This is the highest it has been since September last year, so that's a positive sign showing a small upwards trend.

That's all for this month, see you again next month. You can find the ProtonDB data dumps yourself here on GitHub.

Article taken from GamingOnLinux.com.
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Shmerl Jun 2, 2019
Did anyone have any success running Bioshock Infinite with Proton or Wine+dxvk?


Last edited by Shmerl on 2 June 2019 at 8:43 pm UTC
Linas Jun 2, 2019
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Quoting: iiariOtherwise, store exclusive titles in the future like those of Epic are an issue too...

I believe that this is not as bad as some people make it to be. Epic will run out of money eventually, and things will go back to normal. Blatantly paying everybody to be on their platform is not sustainable.

I mean Origin is sort of popular, but liked by no one. Blizzard are doing fine with their own small selection of games. Microsoft has failed with their store several times already. GOG also sells most of the stuff on Steam. There is really nobody that has made any significant dent in Valves market share, and Epic are not special.
Linas Jun 2, 2019
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Quoting: ShmerlDid anyone have any success running Bioshock Infinite with Proton or Wine+dxvk?
Why would you? It's a native game.
Shmerl Jun 2, 2019
Quoting: Linas
Quoting: ShmerlDid anyone have any success running Bioshock Infinite with Proton or Wine+dxvk?
Why would you? It's a native game.

Tough luck, it's not a native game on GOG where Virtual Programming didn't release it for "reasons": https://www.gog.com/game/bioshock_infinite

So I'm trying to run it in Wine+dxvk. Besides, if it works, it should have better performance than "native" eON anyway, due to more efficient translation to Vulkan instead of OpenGL.

Anyway, I opened a thread about it here: https://www.gamingonlinux.com/forum/topic/3908


Last edited by Shmerl on 2 June 2019 at 9:18 pm UTC
jens Jun 2, 2019
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I'm taking the protondb numbers with a grain of salt. Some people tend to rate their enthusiasm to get something running instead of actual compatibility. I think it would have been better if the overall score was calculated based on some questions which cover most game aspects (e.g. number of actions to get it started, graphics rating, sound rating, single player ok, multi player ok etc.).
wvstolzing Jun 2, 2019
Quoting: iiariGoing a bit off topic, but I'm playing through HL2 for the first time (!!) and I'm not sure I want a HL3...

Yeah my experience is similar. Bluntly put, HL2 was so boring to me, hat I had to force myself through to the end. Several months later I started the first of the 'episodes'; but I kind of abandoned it after a couple of hours.
Thormack Jun 3, 2019
Just hope Proton can get a better support for SKYRIM SE in the future.

There are still some sound issues and excessive video ghosting when rotating the camera on open environment ambient.
TheRiddick Jun 3, 2019
The most basic functionality of games work, but when it comes to modding there are plenty of issues.
I've moved back to win10 for temp reason of messing with SKyrimSE mods, sure it can be made to work under Linux but is so painful to do so it's too annoying to bother.

i.e. Mod Organiser 2 is amazing under windows but a nightmare under Linux, you need lots of workarounds and its clunky and doesn't work correctly, then the load times are about 20x worse... need native well coded solutions, a impossible task.
Keyrock Jun 3, 2019
I've been playing the bejesus out of Conan Exiles, 200 hours and counting. Runs great via Proton and I love the game. I thought I wouldn't like it, since I generally haven't been into survival games, but it's extremely configurable and you can absolutely play it as a single-player RPG, which is what I'm doing. It fills the same role for me that Skyrim does for a lot of people.
TheRiddick Jun 3, 2019
If you saw my skyrimse fully modded, you're jaw would probably drop, yes 4k 60fps 200+ modded skyrim, it was a long road of xedit's and load order testing but I made it... lol (doing that under Linux would have led to my death!)
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