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We've been waiting quite a while for any real news on the Linux port of Ashes of the Singularity: Escalation [Official Site]. While we still don't know when, we do know it's still happening.

It's nothing big, as I said in the title not to get any major hopes up. Speaking in the Steam forum for Star Control: Origins, which should also be coming to Linux, Stardock CEO said this:

So just an update.

Mac isn't looking as viable. We really thought they'd embrace Vulkan.

Right now, our RTS, Ashes of the Singularity, is ahead in the queue. We just need more engineering resources. :)

The nice thing about Linux is that it provides a fairly neutral platform from which you can then go to other platforms.

Just something I thought that was quite interesting, which I'm sure some of you would also appreciate seeing. As a big fan of RTS games, it's been on my radar for some time. At some point someone gifted it to me, so I would really like to try it.

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26 comments
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cookiEoverdose 19 June 2018 at 7:45 pm UTC
Love it, still have this game on ice from a past Humble monthly.
Linas 19 June 2018 at 10:04 pm UTC
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cookiEoverdoseLove it, still have this game on ice from a past Humble monthly.
I just checked to see if I do as well, and found 3 other games that have a Linux version that I didn't know about.
Ray54 19 June 2018 at 11:21 pm UTC
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I can see the argument of using Linux as the standard development environment, because most Linux tools and graphics are open source, and so are ported to every possible gaming platform. Particularly Vulkan, SDL2, language compilers and debuggers. Even with 3rd party proprietary tools and libraries, I imagine you will typically avoid lock-in if they are available under Linux.

I used to be a C++ developer in a large company, never on games, but we would always develop on Unix and port our applications to Windows or whatever after. This approach was to some extent done for games in the mid 1990's. I worked in Dallas Texas in the mid 1990s, and my American colleagues had friends at ID Software down the road, so we were given an unofficial Unix version of Doom around the time it was initially released. After working hours, we would often have 6 or more player games of Doom on our office network of SUN SparcStations (expensive Unix development workstations). I was told that the Unix version was there because ID developed the game on Unix, before porting it to DOS and Windows. So it would be ironic if some modern game development moved to Linux.
PJ 22 June 2018 at 6:06 pm UTC
LinasGraphical design, 3D modeling, and video editing tools is a bigger problem for game development on Linux. At least if you are developing a game from scratch, and not making a port.

Got to partially disagree with you on that one. Most of 3D modelling for games is really not an issue on Linux. You have most of the popular tools natively - Maya, Modo, Blender, Houdini for content creation , Substance , Mari , 3D Coat for texturing.
And as said - all those are native versions. Heck, some of them even run better on Linux than on other platforms.
Zbrush is a bit of a sore spot, but while it has not the same "feel" 3D Coat may be enough for many.

2D graphics and video editing is a bit more tricky but not hopeless. Thx to Krita we finally have a good open source drawing app (also pretty capable when it comes to image manipulation). Also with the release of DaVinci Resolve we got great, and widely recognized video editor.
Coupled with compositing apps (Fusion - which is currently built in into Resove, or Nuke if you can afford it) it becomes pretty good.

Music is a sore spot. Setting a linux workstation for low latency audio editing is not a small feat and I really can't blame majority of pro musicians for using Apple's hardware where it just works (mind - most of musicians are not IT specialists). So the problem is not the lack of apps itself but sadly the state of Linux sound system.

So surprisingly all in all the situation for game makers is not that gloom and doom when it comes to Linux. Huge chunk of game content creation folks could use Linux easily. There are other sectors that would have much bigger trouble (for example CAD guys - on Linux CAD landscape is almost completely barren), but when it comes to 3D - you'd be surprised how far we've progressed in recent years.


Last edited by PJ at 22 June 2018 at 6:07 pm UTC
slaapliedje 25 June 2018 at 12:52 am UTC
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Wasn't Autocad at one point supposed to be in the works? Pretty sure they own Maya now..
PJ 27 June 2018 at 5:05 pm UTC
slaapliedjeWasn't Autocad at one point supposed to be in the works? Pretty sure they own Maya now..
Autodesk does not seem to be interested in supporting Linux outside DCC apps. And I suspect the only reason they provide minimal dcc support (thus we have Maya) is because of the pressure from the big studios who use Linux extensively in their pipelines.
As written when it comes to CAD apps it sucks... And mind I'm not talking about draft apps like Autocad (much fewer people use those nowadays). I mean industrial design grade apps like Solidworks, Fusion360, Inventor or even more surface modeling oriented ones like Rhino. You simply don't have those on Linux.
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