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A third of Valve now working on VR, still no Linux support

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A Valve developer on reddit has talked a bit about Valve and VR, and he specifically stated that a third of Valve is now working on VR. A third of Valve, yet still no Linux support.

From reddit:
QuoteI was super fortunate to start at Valve right around the time Michael Abrash had begun the AR/VR research team. It was a much smaller team then than it is now, it has since grown to encompass about a third of the company, but the key individuals that solved most of the really hard technological problems and facilitated this generation of consumer headsets are still here working on the next generation.


I would really love to know what the holdup is, as usual communicate from Valve is pants on the matter. I pointed it out in my recent editorial on how Valve need to step up and properly support their SteamOS effort.

I would absolutely love to buy a proper VR headset like the Vive, but for now they are not getting my money. Article taken from GamingOnLinux.com.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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33 comments
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nattydread Jun 22, 2016
I wonder how many developers valve has working on steamOS? 2?
t3g Jun 22, 2016
It's a shame Valve won't at least try to get VR support via the Vive into SteamOS. Windows was already a much better platform for games and this unfortunately makes it even more appealing.
c4627694 Jun 22, 2016
That means that full team of 1 dev is working on Linux support, great stuff!

And VR is Windows only because it is very demanding on hardware and with 15-20% performance penalty of so called "ports" Linux is no deal.

VR needs performance hardware side (good drivers) and software side (optimized games) which lack in Linux; just hype more emulated, traslated, wraped etc. ports and VR on Linux will never happen. Same situation with Steambox, how ignorant can you be, consoles are "bestbuy", best performance and visual quality for buck, SteamOS and bad ports are performance penalty + "bestbuy" GPU has shitty driver together makes Steambox "worstbuy".

And now all VR tools, libs, debugers etc. are developed for Windows primary/only and no one will have initiative to develop stuff on Linux; same with game engines, same with shitty buggy 32bit Steam client pack together with soon to be outdated steamruntime.
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