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Abandon Ship, the naval combat and adventure game is still heading to Linux

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It's been quite some time since I checked on Abandon Ship, the naval combat and adventure game that hooked me in with the art inspired by old naval oil paintings.

I haven't written about it or checked on it since 2017, so I caught up with the developer briefly when they posted their latest beta update. When asking if they're closer to a Linux release which they did previously confirm, they said "Heh - Linux is still in our plans, don't worry :)". Good news, as I'm quite looking forward to this one.

More about it:

In Abandon Ship you take command of a ship and her crew, exploring a diverse, procedurally generated world, taking on quests and dealing with random events. Frequently, you will end up engaging other ships in combat, the player having to employ their best tactics in order to out-manoeuvre and out-gun the enemy.

The game focuses on “Age of Sail” ships in a Fantasy setting, framed in an Art Style inspired by classic Naval Oil Paintings.

Life in the world of Abandon Ship can be brutal. Death is permanent. But the game doesn’t end if your vessel is destroyed. You are the Captain, and as long as the Captain is alive, there is always hope. By escaping to a Lifeboat, or even being stranded, alone in the water, there is still a chance to survive and fight your way back to the top.

One of their recent update trailers had me quite excited, check it out:

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I will keep following it and keep you informed of any more progress towards a supported Linux version.

See more about it on Steam.

Article taken from GamingOnLinux.com.
6 Likes, Who?
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hardpenguin 29 January 2019 at 10:37 am UTC
Yeah, I am still waiting ;)
drlamb 29 January 2019 at 1:07 pm UTC
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Will be an instabuy.
Purple Library Guy 29 January 2019 at 6:02 pm UTC
Does look interesting. On the combat, though . . . I feel like I've seen this before with different art: You're broadside to broadside with the other ship, the only thing that changes being range.

Someday I'll see an age of sail combat setup that involves tacking, wind, trying to cross the enemy's T, using the long nines from longer range to try to shoot away a spar and hamper the enemy's speed and maneuverability, and all that other cool tactical pirate-era stuff. I might even want to time my broadsides carefully with the roll of the ship, to get more distance if I fire as the cannon are angled up, or hole the enemy below the waterline if I fire at close up angled a bit down, although that could get a bit fiddly.
Skipperro 30 January 2019 at 7:37 am UTC
It is working out-of-the-box with wine, except invisible crew models and kraken. It is a little bit anoying, but I was able to finish the game despite that. Native Linux will still be nice.
drlamb 4 February 2019 at 12:51 pm UTC
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Purple Library GuySomeday I'll see an age of sail combat setup that involves tacking, wind, trying to cross the enemy's T, using the long nines from longer range to try to shoot away a spar and hamper the enemy's speed and maneuverability, and all that other cool tactical pirate-era stuff. I might even want to time my broadsides carefully with the roll of the ship, to get more distance if I fire as the cannon are angled up, or hole the enemy below the waterline if I fire at close up angled a bit down, although that could get a bit fiddly.

The closest native game we have to what you describe is tempest but I'll admit it's not as in depth as you wish.

You can see more of my comments here but I honestly believe Akella's 2003 Pirates of the Caribbean and the associated build mod is the best purely-pirate rpg ever made. I've had mixed success getting PoTC running under Wine over the years but admittedly haven't tried recently. (DX8 Storm Engine is a b*tch)
Purple Library Guy 4 February 2019 at 11:00 pm UTC
drlamb
Purple Library GuySomeday I'll see an age of sail combat setup that involves tacking, wind, trying to cross the enemy's T, using the long nines from longer range to try to shoot away a spar and hamper the enemy's speed and maneuverability, and all that other cool tactical pirate-era stuff. I might even want to time my broadsides carefully with the roll of the ship, to get more distance if I fire as the cannon are angled up, or hole the enemy below the waterline if I fire at close up angled a bit down, although that could get a bit fiddly.

The closest native game we have to what you describe is tempest but I'll admit it's not as in depth as you wish.
I was about to pop that on the wishlist, but it's not looking very native on the store. I mean, I guess that's not such an issue as it used to be (maybe) what with Proton, but I thought I'd mention. Is this one of those weird ones where they have a Linux build but don't mention it, or something?
drlamb 5 February 2019 at 12:53 pm UTC
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Purple Library GuyIs this one of those weird ones where they have a Linux build but don't mention it, or something?

There was a beta branch at one point you needed to opt into. Let me take a look as I own the game and get back to you to see if that's still required.


Last edited by drlamb on 5 February 2019 at 12:57 pm UTC
drlamb 6 February 2019 at 3:47 pm UTC
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Purple Library GuyIs this one of those weird ones where they have a Linux build but don't mention it, or something?

drlambLet me take a look as I own the game and get back to you to see if that's still required.

No beta required! It's an 800mb download but it launches right away, pretty cheap atm too.
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