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Victor Vran is a very good action RPG, if you haven't picked it up yet, just do it already! Anyway, the game has been updated again recently with an interesting new graphical feature named Dynamic Resolution.

You can see the full explanation of the feature here.

Essentially you can ask the game to try to keep a stable 60FPS or a 30FPS, it will adjust the resolution down when you're not hitting that performance level (say during a big battle) and bump it back up when it can.

That's quite a cool sounding feature to make sure you get a really smooth game, nice work!

On top of that, they added in some preparation code for the upcoming local co-op update, now that will be fun to do with the girlfriend that's for sure. The local co-op update is due mid-September.

You can find Victor Vran on GOG and Steam. I obviously highly recommend this one. Article taken from GamingOnLinux.com.
Tags: Action, RPG, Steam
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slaapliedje 31 August 2016 at 2:47 pm UTC
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Damn, I already started playing this Single Player and put in quite a few hours, but now I'm going to have to start over and play it with my brother. It'll be a game to play when we're sick of Helldivers on the PS4, or stuck on Divinity: Original Sin (which is epic local co-op)
skinnyraf 31 August 2016 at 4:00 pm UTC
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That's probably one benefit of recent VR developments.
mirv 31 August 2016 at 4:58 pm UTC
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skinnyrafThat's probably one benefit of recent VR developments.

No, it's something that's been around for a while. It came about easily, and rather naturally, from deferred rendering techniques.
PlayX 31 August 2016 at 5:12 pm UTC
Many games on consoles use a feature like this
Hori 31 August 2016 at 6:20 pm UTC
Got this on Humble but haven't activated it yet. Can't wait to finish building my PC and play it! This dynamic resolution sounds really cool for PCs that can't handle it. I really hope this will become popular across most games if not all! I always had to game on budget PCs (until soon enough) and I always felt like the developers didn't really care about people that have to play on medium or below. The traditional graphics settings are often not enough... not to mention that some games strip them down to the bare basics offering a very limited customizability.
aironeous 31 August 2016 at 8:47 pm UTC
Been playing this for a while now on my KDE Neon laptop with a gtx 960m with a logitech 710 controller. You don't get the levels automatically like aging, you have to press the back button on the controller or click L on the keyboard. I went 34 levels wondering when I was going to level and finally went to the forums and asked. I'm kind of done with the game. I am playing divinity original sin now.
slaapliedje 31 August 2016 at 9:10 pm UTC
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Those rendering techniques are probably what the Steam Link sort of utilizes as well, you can see it if you're running around at full speed in Fallout 4, the textures on the ground sort of blur and become rather crappy looking, but the framerate stays solid. Funny that game streaming from Windows runs pretty smooth, yet Divinity: Original Sin's sound goes out of sync (hosted on Linux).

Man, I hate starting over, but this game really should have been local co-op from the beginning.
tuubi 31 August 2016 at 9:36 pm UTC
slaapliedjeThose rendering techniques are probably what the Steam Link sort of utilizes as well, you can see it if you're running around at full speed in Fallout 4, the textures on the ground sort of blur and become rather crappy looking, but the framerate stays solid.
No, that's just Steam Link's lossy video compression showing its limits.
Beamboom 31 August 2016 at 10:04 pm UTC
Ah man, local coop?! Now I am happy I still haven't gotten around to play this lil' beauty yet. Gotta love coop gaming!
darkszluf 1 September 2016 at 9:37 am UTC
can't wait for the motorhead expansion coming later this year!
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