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Adventure RPG Short 'A Bird Story' Out Now

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The narrative driven game is set in the same universe as Freebird Games' hit To the Moon and will lead up to the planned next instalment in the series. It's available DRM free from GOG and Humble Store and on Steam today.

https://www.youtube.com/watch?v=SCSK0yrakxY

A Bird Story is described as a surreal short about a boy and a bird with a broken wing, taking place between the boy's memories and imagination. It has an estimated length of an hour and will be depicted in beautiful looking 16-bit visuals.

Three years have passed since the popular To the Moon melted our hearts with its touching story of a dying man's last wish. It's natural that expectations are high, so the creator Kan Gao posted a video earlier this week, addressing responses to his last game and attempting to manage expectations for this new game:

https://www.youtube.com/watch?v=lSAz2-IQNOo

Like To The Moon, A Bird Story is made with RPG Maker XP and mkxp and the developer expect it to run rather well with modest system requirements:

QuoteThis too usually runs on anything more than a baked potato; but one that you'd have to do the baking yourself and potentially tasting better afterwards.


Official About

From the creator of To the Moon: A simple, wordless 1-hour short about a boy who found an injured bird, told through a blur between reality and imagination.

A Bird Story is something of a little pixel animation that incorporates interactivity and game elements in the telling of its narrative. It is a standalone story, with its own beginning and ending.

Key Features
  • A story-driven experience with no dialogues
  • A mix between adventure game elements and classic RPG aesthetics
  • An original soundtrack tailored to the narrative
  • An espresso execution with no time drains




Buying from Humble Store also gives you a Steam key. Article taken from GamingOnLinux.com.
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About the author -
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A big fan of platformers, puzzle games, point-and-click adventures and niche indie games.

I run the Hidden Linux Gems group on Steam, where we highlight good indie games for Linux that we feel deserve more attention.
See more from me
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3 comments

DrMcCoy Nov 7, 2014
QuoteThree years have passed since the popular To the Moon melted our hearts with its touching story of a dying man's last wish

Converserly, I found the story absolutely vapid and stupid:

- Whatever they do to his memory, it doesn't matter. At all. He's going to die in a few minutes. He will be gone. Poof.
- The whole thing about him getting back with his love interest. It doesn't matter. It's not real. There is zero emotional impact, because: it. is. not. real.
- Moreover, in the real world, that love interest is dead. Doubly doesn't matter what happens.

This technology would be very interesting in picking the brains of witnesses of important historical events. Or scientists, artists, anyone with unfinished / unfinishable things in their mind. But to use it to manipulate the memory to make someone feel good in the last minutes of their live? That's just silly and wasteful. And, again, meaningless.

While playing the game, I just felt taking for a ride and emotionally manipulated.

I have read similar concepts executed way better in various science fiction stories.

EDIT: Also, as someone for whom the idea of memory manipulation, brain trauma, Alzheimer's, really anything that can fundamentally change what kind of a person I am is a horror that keeps me up at night, there's no way in hell you would find me hooked up to such a machine. Brrr.

As a side-note, that's also why I'm disappointed that SOMA will be just your standard Frictional Games thing, instead of a philosphical adventure game exploring these themes of brain/mind/personhood. That could induce way more intense, existential horror in me than your general tension-based jump-scares.
Nezchan Nov 9, 2014
The above cynicism notwithstanding, I loved the first game and thought that it earned every emotional response it got through a fascinating journey through the subject's life.

However, I wouldn't go into A Bird Story expecting one for the ages like To The Moon. It's short, it's simple, it's pretty charming, and if that's your expectation going in it will be met. What really impresses me are the ways dream, imagination and reality blend so well with the graphical style the devs have chosen. Transitions from one scene to the next are really amazing in their own right, and you can tell the team is really learning to use the tile-based concept to their advantage in ways I can't recall seeing before.

It's really got me looking forward to the next full game.
ElectricPrism Nov 10, 2014
@DrMcCoy - I totally agree whole heartedly. I've been dying for a FF6 style game for years, "To the Moon" was a super mega ultra cock tease letdown, I dont give a rats ass about some sob story old man that wanted to go back into his memory to change time... that's the stupidest plot I've ever heard of since that retarded ass movie Source Code where non-technical people try to use our terminology to dress up a fugly and poorly written concept and story.

Eg: https://www.youtube.com/watch?v=WatVodRARsU

I love the art & style of To the Moon so hopefully this "A Bird Story" won't be as much of a letdown as TTM.
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