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Originally planned for release way back in 2016, the Linux version of OneShot was delayed for a long time but the wait is finally over.

In the short announcement posted on Steam today, they included a fun bit of art and they did note how it was "long-awaited" with them getting help from "KockaAdmiralac" to finish it. Good things come to those who wait though, as the game has gathered praise far and wide and it's sat with an "Overwhelmingly Positive" rating on Steam.

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More about it:

OneShot is a top down Puzzle/Adventure game with unique gameplay capabilities. You, as the player, must guide Niko through a mysterious world, utilizing items, characters and the environment to progress.

The life of a lost child and the fate of a steadily decaying world hand in the balance…and not everyone is interesting in preserving them.

Features according to the Steam page.

  • Gameplay mechanics that go beyond the game window.
  • A haunting original soundtrack and artwork designed to match.
  • A unique relationship between a game and its player.
  • A lingering feeling that you're not getting the full story unless you know where to look.

You can find OneShot on Steam for £6.99/$9.99/€9.99.

Hat tip to NuSuey (TuxDB) on this one who spotted it and posted about it in our Discord. Additionally, I am unable to try it currently as they haven't added the Linux content to whatever package my key came from, I've let them know so I can take a look sometime. Update: They've fixed that for me.

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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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scaine 25 April 2019 at 7:07 pm UTC
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Huh. Bought it, it doesn't run, at all. Probably related to glibc version that micha noted above. I'll check the discussion forums, but will probably just refund. I can't be bothered with hassle for games these days...
natis1 26 April 2019 at 6:40 pm UTC
Last time I played it I was on KDE and everything worked except one part that requires transparency but I didn't have my compositor turned on at all.

callciferOn Windows the game depends pretty heavily on interaction with the desktop environment. Can anyone who tried the Linux version tell us how it works? Is it Gnome only? Or do they use generic XDG stuff (for some features at least)?
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