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Akaneiro: Demon Hunters Linux no longer a stretch goal

Posted by , | Views: 6,472
Update: American has answered why Linux was a stretch goal read more here.

I'm really not sure if this is good news or not considering how the developers of Akaneiro: Demon Hunters announced they will support Linux.
QuoteLinux port is getting moved into the main goals, inside the 200k campaign target. We're doing this because so many Linux people seem... unclear on the concept of, "prove your desire by helping us hit our Stretch Goal." We're hearing a lot of, "why should I commit if I don't know you're going to make it." Fine. Help us hit 200k and we'll give you a Linux client. Fair deal? If so, let's see some support! Seriously, help me... help you. Come on Linux people!!!

Why should we seriously have to prove our desire and make peoploe reach stupid stretch goals? Stretch goals for Linux is really starting to bug me more and more. I know we don't have a massive user base compared with Windows but stuff like that makes us look worthless.

They have 11 days left to hit $200,000 and sitting on just under $100,000 so it sounds like a desperate move to generate the money they want rather than properly supporting Linux.

Still the game looks good, pitty they have to spoil it like that though.
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Chuck Lanman 22 January 2013 at 2:42 pm UTC
I hear yah...i dont get either..oh and when game companies build their games on Unity 3d, and still ask for another 100,000 for a Linux port...HA..that just sounds like milking people for money right there.
mirv 22 January 2013 at 3:14 pm UTC
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It's interesting that he said "Linux people seem... unclear", because I've often thought that it's these companies who are the ones that are unclear about GNU/Linux. Perhaps it's way it all comes across, but it does often seem as though "supporting Linux" is used more for marketing purposes than actually supporting GNU/Linux - especially as anything new being made really should have cross-platform in mind from the start, not as something to be tacked on later.

That being said, I would understand if a developer differentiates between "releasing" and "supporting"; a stretch goal of QA testing across more distros I wouldn't mind, as it would likely improve the quality of the game, so long as the initial goal including having it released for GNU/Linux in the first place.

My 2c anyway.
toor 22 January 2013 at 5:35 pm UTC
What is unclear to me is how much do we have to pay to get the game at its release? I see it nowhere in the different pledge sections.
Bumadar 22 January 2013 at 6:53 pm UTC
this whole kickstarter is odd, the game will be released for win/mac if people kickstart it or not.  if they do reach their goal then those 200.000 will give first and for-most and ios and android version, co-op and crafting system.... ooh yes and a linux version now..... why would win/mac users back this at all, its a free game anyways for them ?
Bumadar 22 January 2013 at 6:55 pm UTC
toorWhat is unclear to me is how much do we have to pay to get the game at its release? I see it nowhere in the different pledge sections.
its a free to play game, your just paying for a port to android/ios/linux and some extra features in the final game
Punisher 22 January 2013 at 7:50 pm UTC
They won't make another 100k. Linux support is just marketing... They want more money. Shame on them!
liamdawe 22 January 2013 at 7:51 pm UTC
It's a shame but I don't see it hitting 200k either.
liamdawe 22 January 2013 at 11:17 pm UTC
If anyone wants anything cleared up send me your questions for American to answer about Akaneiro.
Anonymous 22 January 2013 at 11:43 pm UTC
liamdaweIf anyone wants anything cleared up send me your questions for American to answer about Akaneiro.
I'd like to ask if it's possible to see other games (mainly the Alice games) on Linux as well.
I could imagine if they offered a version of madness returns for Linux/Mac at some pledge tier (for a future release) many extra backers would come. Since it runs on Unreal Engine 3 Icculus should be able to port it.
x414e54 23 January 2013 at 12:48 am UTC
Okay backed it. It does seem a lot just for a Linux export of a unity game, but I would like to play the game all the same.

And I agree, I really dislike primary platforms as stretch goals. If you are paying for your main and only platform and it does not make it then you end up with a game you cannot play. Yes you can cancel, but you may forget and cancelling is against the whole idea of Kick-starter, and could drop it back under their main goal. 

Stretch goals should just be extra things that really are not core to wanting to or being able to play the game.
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