I have to hand it to the guys working on Albion Online, they certainly are putting the effort in to polish the game up for a big release. The big 'Faye' update has landed and it's huge.
Note: I still suggest waiting until the beta ends, since players will be wiped.
Check out what's new in their trailer:
This huge update has a lot of things that make me happy and I really am looking forward to diving in once it's out of the beta period.
I already put tens of hours into one of the previous versions, but I don't want to put that much time in when there's a wipe happening.
What I especially like about the developers is their open approach, as they just recently put out a new video addressing feedback about that big update too:
I must say, he's a rather charismatic guy!
Note: I still suggest waiting until the beta ends, since players will be wiped.
Check out what's new in their trailer:
This huge update has a lot of things that make me happy and I really am looking forward to diving in once it's out of the beta period.
I already put tens of hours into one of the previous versions, but I don't want to put that much time in when there's a wipe happening.
What I especially like about the developers is their open approach, as they just recently put out a new video addressing feedback about that big update too:
I must say, he's a rather charismatic guy!
You can basically accomplish most of the stuff without entering a PVP area at all. Not thrilling nor fun to me (and I am no ganker at all, I just like a harsh world like e.g. Mortal Online)
PVP is basically all I like in multiplayer games. Not the "versus" part, but the scaling part. I mean, most PVE games tend to become themeparks. The economy breaks etc.
That's the whole reason why wars exist in real live as well, to be able to (re)build.
Last edited by Maelrane at 8 December 2016 at 8:17 pm UTC
I really hate PVP in RPGs. If you just want to battle players, there's so many genres much more suitable for that.
One technical aspect is that it makes balancing a nightmare. Typically the PVE experience will suffer from PVP-related balancing, making what could have been a fun PVE experience so much more dull.
But my main issue is that it brings in the wrong kind of players into the game - the kind of players who don't give a rats ass about the game itself, the world setting and environment, all they care about is getting the best items and "win". They break all immersion, all roleplay or character, all intended fronts/conflicts that's related to the setting of the game. They pollute the game environment. Like the noisy kid in class who just don't have the attention span to be able to follow class.
Competitive players got all kinds of shooters, Sports/racing, strategy and MOBA genres to fight in. There's tons of competitive online games out there specifically designed for exactly that kind of gameplay.
I want to be a character in that world, go around exploring strange new worlds along with a few good friends (many of whom I have no idea who are outside of their ingame character) and making stories of my own without the risk of being ganked by some over-powered twink while we're grinding resources for that cool new hat that will match my adventurous outfit.
That twink and me are playing two entirely different games. We reside in different dimensions. So keep those dimensions separated - preferably in each their games.
Last edited by Beamboom at 9 December 2016 at 9:19 am UTC
This game is in my wishlist but I'm still not decided to buy it. Probably will wait until final release.
totally agree. PvE is fine, but it will be too grindy at some point. Scripted AI becomes annoying cause nothing changes. PvP is where the meat is, everything is changing constantly and you never know what you are facing with today or tomorrow.
Not to say I don't think there's a place for mainly PvP MMOs like this one. It's just really not for me, and there's really zero good options on Linux for the stuff that actually does draw me to MMOs.