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Here's a bit of interesting industry news for you on this fine Monday afternoon. Alen Ladavac, who helped to co-found the Serious Sam and Talos Principle developer Croteam has moved onto game streaming.

Announcing their change on Twitter, which links to a post on LinkedIn, Ladavac wrote about how they were making games since the age of the Floppy disk but they're moving on:

[…] With a heavy heart, I've parted ways with my dear friends and colleagues at Croteam. I love you all, guys and girls, and I will never forget all the beautiful years I spent with you and fantastic things we've created. I'm super excited to announce that I'm starting at Google München, joining the awesome Stadia team to work on finally bringing gaming into the cloud. What was once deemed impossible, now is the reality - and I'm grateful for a chance to contribute to this landmark undertaking.

Considering their experience shipping games, along with helping to get games updated with Vulkan it's not a hugely surprising move. Probably a bit of a blow to Croteam though, as they're working on Serious Sam 4: Planet Badass which has no current release date set.

In other related Stadia news, Red Dead Redemption 2 has been confirmed at launch now as well. This is a huge bit of news, as it was previously only speculated that it was coming to PC but it's now confirmed for Stadia (as well as Steam for Windows).

Stadia is set to launch in November 2019, for those who put some cash up front to get the Stadia Founder's Edition. However, this edition is sold out in certain regions, with it being replaced with a Premier Edition which includes a plain White gamepad instead of the special Night Blue version.

It will be interesting to see how Stadia can capture the market. Especially since the software stack is using Debian Linux, the Vulkan API and it will work on any computer that can access a Chrome browser. Compared to other solutions which require another dedicated application, the barrier for entry at least when talking software is low. This will open up a lot more AAA gaming to be played on Linux, which is why we're keeping a close eye on it.

A hot topic though, considering how it's basically the ultimate form of gaming DRM. You don't technically own anything, the game never really touches your PC and you need to be online to play anything. Input latency and bandwidth use are big issues for some too. We've secured a copy of the Stadia Founder's Edition to cover sometime around the release for GamingOnLinux, let's wait and see if it can win us over.

Will you be trying it out? We've also opened a new dedicated forum for all game streaming topics including Stadia, Steam Remote Play and anything else.

Article taken from GamingOnLinux.com.
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Leopard 7 October 2019 at 9:36 pm UTC
Zlopez
LeopardStadia means nothing for Linux since all of those games will have VLK renderers tailored specifially for AMDVLK with no intent to run them on desktop platforms which is dominated by Nvidia hardware. These games will be in the stores with D3D.

I think this situation is slowly changing after AMD started to officially support Open Source drivers.
I was a NVIDIA guy a few years back, but now I'm pretty happy with AMD Radeon RX 590 :-)

I'm clearly talking about Windows. On Linux people have many reasons to use AMD but on Windows that is not the case.
Leopard 7 October 2019 at 9:41 pm UTC
mirv
LeopardStadia means nothing for Linux since all of those games will have VLK renderers tailored specifially for AMDVLK with no intent to run them on desktop platforms which is dominated by Nvidia hardware. These games will be in the stores with D3D.

Well it remains to be seen what tailoring specifically for amdvlk means. If it means there are specific Vulkan extensions only in amdvlk, then perhaps. And perhaps it won't be tested much with other drivers. However, the games are being developed first on an actual GNU/Linux box. Multiple developers have said that is the first step to getting onto Stadia.

So while this may not translate into increased support for GNU/Linux desktop, I wouldn't say it "means nothing for Linux" (I'm an explicit person, so I'm going to assume you mean the desktop OS rather than the kernel). HLSL to SPIR-V (for example) basically got a big push from Google, for reasons of Stadia, and yet that helps on desktop too. Don't forget developer experience either. These may not directly translate to more games, but indirectly it helps reduce barriers and stabilise the experience for the end user.

Tailored for AMDVLK or Stadia means ; they are not being tested on NV gpu's.

I'm not expecting any Linux binaries of those games on Steam , GOG etc either. I'm saying we won't see those VLK renderers on PC in general. There will be d3d.

I meant desktop ofc

Stadia builds are no different than PS4 builds for example. One targeted api , one tested hardware combination which is able to give good performance even on the shittiest implementation.
ShabbyX 8 October 2019 at 1:08 am UTC
Liam Dawe
ShabbyX
Liam Dawe
ShabbyXIronically, the disadvantage of Linux with Stadia is that chrome doesn't support hardware acceleration in video decoding, so Linux will have a (slightly) higher latency than windows...
What's the latest on this, I'm a bit out of touch since I use Firefox.

The latest is what I just said?
*sigh* let me be a lot more specific then: What is the latest on getting the code accepted into Chromium/Chrome to enable it the same as it is on Windows?

Linux GPU support in chrome is primarily done by Linux enthusiasts volunteering their time (of which there are many in Google). This particular thing has been low priority enough that so far no one has volunteered to do and maintain it (and the bigger problem is indeed maintenance, and addressing the flurry of bug reports on all sorts of hw). It's a sensitive feature too, imagine how mad any Linux user would be if they couldn't watch videos on youtube, so it can only be enabled if it's entirely bugfree. The fact that the hw-accelerated video decoding libraries on Linux don't have test suites also doesn't instill confidence.

I myself would like to tackle this, but I have so much on my plate, I could use help getting the initial code done.


Last edited by ShabbyX on 8 October 2019 at 1:24 am UTC
Phlebiac 8 October 2019 at 4:25 am UTC
ShabbyXI myself would like to tackle this, but I have so much on my plate, I could use help getting the initial code done.

If you're not just trolling: there's already code being used by some distributions:
https://fedoramagazine.org/chromium-on-fedora-finally-gets-vaapi-support/
Nanobang 8 October 2019 at 12:08 pm UTC
I might use Stadia if it were included as a part of a Google high-speed broadband internet service, but otherwise, screw them.


Even if AT&T deigned improve our .6Mbps DSL, I wouldn't pay Google for a game subscription service, not when they're making money off the data they'll be hoovering up from my---and everyone else's---gameplay habits.
ShabbyX 8 October 2019 at 12:56 pm UTC
Phlebiac
ShabbyXI myself would like to tackle this, but I have so much on my plate, I could use help getting the initial code done.

If you're not just trolling: there's already code being used by some distributions:
https://fedoramagazine.org/chromium-on-fedora-finally-gets-vaapi-support/

No I'm not trolling. That's fantastic, I didn't know about that. It's even better knowing that these patches are already running in the wild. I'm on paternity leave at the moment, but will definitely push to upstream the patches once I'm back next month.
vector 8 October 2019 at 4:49 pm UTC
If Stadia ends up like YouTube, it will be both ubiquitous and shitty.
natis1 8 October 2019 at 5:12 pm UTC
So Unity actually cited Stadia as why they added il2cpp on Linux into their engine. So I guess that’s something, even if it gets us no games which let’s be real it probably won’t.
kaiman 8 October 2019 at 7:00 pm UTC
natis1So Unity actually cited Stadia as why they added il2cpp on Linux into their engine. So I guess that’s something, even if it gets us no games which let’s be real it probably won’t.
Huh? Didn't some of the developers that are dropping Linux support from their game cite IL2CPP as one of the reasons for doing so? *confused*
natis1 24 October 2019 at 11:58 pm UTC
kaiman
natis1So Unity actually cited Stadia as why they added il2cpp on Linux into their engine. So I guess that’s something, even if it gets us no games which let’s be real it probably won’t.
Huh? Didn't some of the developers that are dropping Linux support from their game cite IL2CPP as one of the reasons for doing so? *confused*

I'm 2 weeks late but YES! ill2cpp was added to the newest unity beta about a month ago and their reasons they cited included stadia but it's not in the official stable version of Unity which most plugins and addons support and most developers use.


Last edited by natis1 on 24 October 2019 at 11:58 pm UTC
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