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Alternate-history WWII Story-driven tactical RPG 'Broken Lines' is out

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Set in an alternate version of WWII, Broken Lines from developer PortaPlay and Super.com is a story-driven tactical RPG and it's out with Linux support.

A squad of soldiers crash land in the middle of enemy territory. With no leaders alive and no available orders, the group must find a way to deal with their situation and internal conflicts, before a mysterious fog engulfs them and enemy forces hunt them down. Broken Lines is a game about a group of soldiers under immense pressure, losing hope and directions, while still trying to put up a fight.

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I've not personally had long with it, as the publisher sent over a key last night. However, the first impression is good—really good. Early Steam user reviews are quite positive about it too. As a massive fan of turn-based strategy games, especially anything XCOM-like, I've been quite engrossed in it. The way you plan out the route for each soldier, then hit play and watch it all unfold (known usually as "WEGO") is a really fun mix. I'll be playing it through and providing more thoughts in due time.

While the Linux version is currently only on Steam, it is coming to GOG too they just "hit a few strange snags" they wanted to iron-out first and they've been very open about it.

Article taken from GamingOnLinux.com.
12 Likes, Who?
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4 comments

Zlopez 26 Feb
  • Supporter Plus
This looks like kind of game I would play. The last time I played something similar was the new UFOs (UFO: Aftermath, UFO: Aftershock), which have this realtime+pause tactical mode as well. This will definitely go to my wishlist.
14 26 Feb
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  • Supporter Plus
I'm going to look for a video review because I don't think I want to watch this on Twitch lest there be any cool, key moments that I'd like to experience unexpectedly. ;)
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  • Supporter
I really like it so far. Feels a bit like a mix between Commandos and Frozen Synapse.
Eike 27 Apr
We're the highlight

I liked these lines from the last announcement:

QuoteTwo special highlights from the post-launch period were:

  • Noticing that macOS and Linux gamers really appreciated having native versions of the game to play.
https://steamcommunity.com/games/926580/announcements/detail/2234291819947766639



There's developers out there, many, I think, that are not only counting the numbers (they have to do this, too!), but are humans who like appreciation of their work. Be nice.


Last edited by Eike on 27 April 2020 at 7:48 am UTC
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