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A reader pointed out that the FAQ for the Amazon Lumberyard [Official Site] game engine no longer lists Linux support, so I reached out to Amazon to see what's going on.

Here's what it said originally:

Q. What device platforms does Lumberyard support?
Lumberyard currently supports PC, Xbox One, and PlayStation 4. Mobile support for iOS and Android devices is coming soon, along with additional support for Mac and Linux. […]

And now:

Q. What device platforms does Lumberyard support?
Lumberyard currently supports PC, Xbox One, PlayStation 4, iOS (iPhone 5S+ and iOS 7.0+), and Android (Nexus 5 and equivalents with support for OpenGL 3.0+). Lumberyard also supports dedicated servers on Windows and Linux. Additional support for MacOS is coming soon. […]

I reached out to Amazon about this, since another AAA game engine supporting Linux would have been a really great thing. It seems they haven't seen enough demand for it:

Hi Liam, Lumberyard does support Linux for dedicated servers (which it didn't at the time the FAQ was written). Linux support for servers was a very important request from many of our customers.

As for a Linux-based editor / runtime support, we're keeping a close eye on what our customers are asking for. Right now, there's much more demand for a MacOS editor, which we're working on. If we get more demand for Linux for the editor and runtime, we'll definitely add it to our roadmap.

Thank you for reaching out to us and letting us know that you're interested in Linux support, I've let the team know.

I know there's a few people excited about Star Citizen, which switched over to the Lumberyard game engine, so hopefully this isn't too big a roadblock for them. Well, that's if Star Citizen is ever finished.

The silver lining here, is that not many games are actually using Lumberyard, so it's not a major issue. The most popular game engines like Unity and Unreal Engine do support Linux. I would actually be rather surprised if many developers did use the Lumberyard engine, since Unreal and Unity are so deeply entrenched in the minds of game developers.

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Eike 13 October 2017 at 9:45 am UTC
TheSHEEEPSure, but none of that is any proof that the game will ever come out. At that rate of progress, they would have to uphold their scheme for about 5-10 years more.
And I have serious doubts they can do that.

What I expect is a half-finished something to be cancelled in 2 years or so.

Start Citizen is already "out enough" so people are actually having fun with it!

I expect the game to grow and grow, people having fun with it, paying for it, and,
as Chris Roberts officially states: "Star Citizen will never be really finished."
As long as this works for him and his customers - why not?


Last edited by Eike at 13 October 2017 at 9:46 am UTC
Aryvandaar 13 October 2017 at 11:09 am UTC
It doesn't support PC if it only supports Windows on the PC HARDWARE PLATFORM. When are these developers going to get it into their head that PC is a hardware platform, not the OS!? It's not that hard. I'd imagine that people who work in these jobs should have the ability to understand this tiny thing.


Last edited by Aryvandaar at 13 October 2017 at 11:10 am UTC
Leopard 13 October 2017 at 11:44 am UTC
AryvandaarIt doesn't support PC if it only supports Windows on the PC HARDWARE PLATFORM. When are these developers going to get it into their head that PC is a hardware platform, not the OS!? It's not that hard. I'd imagine that people who work in these jobs should have the ability to understand this tiny thing.

It's highly related with Apple.

Apple did their own campaign about this ; " We are Mac , they are pc's. "

And when this term came out , they were referring Windows.
iiari 13 October 2017 at 12:32 pm UTC
View PC info
  • Supporter
Anyone have a direct email contact? Maybe we need to start writing them...
SLGamesStudio 13 October 2017 at 1:34 pm UTC
Most big engines claim support for Linux but lowball it. Last time I tried either Unity or Unreal on Linux they didn't really work and were full of bugs. There's always Godot though, which works flawlessly on Linux
g000h 13 October 2017 at 1:46 pm UTC
SLGamesStudioMost big engines claim support for Linux but lowball it. Last time I tried either Unity or Unreal on Linux they didn't really work and were full of bugs. There's always Godot though, which works flawlessly on Linux

Don't worry... Unity runs like s**t on all platforms.
Mountain Man 13 October 2017 at 4:50 pm UTC
Their loss. Plenty of other AAA engines that support Linux.
Mountain Man 13 October 2017 at 4:52 pm UTC
Leopard
AryvandaarIt doesn't support PC if it only supports Windows on the PC HARDWARE PLATFORM. When are these developers going to get it into their head that PC is a hardware platform, not the OS!? It's not that hard. I'd imagine that people who work in these jobs should have the ability to understand this tiny thing.
It's highly related with Apple.

Apple did their own campaign about this ; " We are Mac , they are pc's. "

And when this term came out , they were referring Windows.
And we've been trying to take it back ever since...
facePlanted 14 October 2017 at 4:04 am UTC
iiariAnyone have a direct email contact? Maybe we need to start writing them...

I believe it's lumberyard-feedback@amazon.com
found it here: https://aws.amazon.com/gamedev/contact-us/

writing them now, hope they reconsider!
knro 14 October 2017 at 9:03 am UTC
iiariAnyone have a direct email contact? Maybe we need to start writing them...

They said customers, no some random fanboys on the Internet. I wish they support Linux fully as well, but unless actual customers, or at least one really important customer, ask them for it, it's not going to happen.
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