Support us on Patreon to keep GamingOnLinux alive. This ensures we have no timed articles and no paywalls. Just good, fresh content! Alternatively, you can donate through Paypal, Flattr and Liberapay!

After waiting and hoping for a long time, it seems the light is finally at the end of the tunnel for the patch to enable cross-platform play for Linux players of Civilization VI.

We’ve covered it numerous times, so we won’t go over everything again. Instead, let’s cut right to the chase.

We spoke to Aspyr Media privately, who said the patch to enable cross-platform online play should hopefully arrive for Linux gamers “before Christmas” regardless of them solving the issue with Intel i3 processors or not, which has been holding it up.

On top of that, we spoke about the recently announced Gathering Storm expansion which releases for Windows in February next year. Aspyr said they’re “confident” the Linux release will be “soon after the Windows release”.

Delays happen, sometimes they’re way longer than they should have been but it should all be sorted soon. Hopefully this time next month, you will be able to happily dive into a game of Civilization VI with your Windows and Mac friends.

You can find Civilization VI on Humble Store and Steam.

Article taken from GamingOnLinux.com.
11 Likes, Who?
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG, Humble Store and Paradox Interactive. See more information here.
Patola 28 November 2018 at 10:07 am UTC
Although I am in love with Feral ports, and people have been repeatedly besmirching CivVI and Aspyr Media around due to their delays and turn to mobile, that's the one thing I really hoped Feral could learn from. If Civilization VI can fix their multiplayer support, why can't the Total War games?
Eike 28 November 2018 at 10:13 am UTC
PatolaAlthough I am in love with Feral ports, and people have been repeatedly besmirching CivVI and Aspyr Media around due to their delays and turn to mobile, that's the one thing I really hoped Feral could learn from. If Civilization VI can fix their multiplayer support, why can't the Total War games?

Well, different software yields differnt problems. Some might be solvable, some might not (without e.g. changing the Windows sources). We just can't tell...
kokoko3k 28 November 2018 at 10:19 am UTC
Yeah, if i remember correctly, grid autosport had the multiplayer cross-platform.
Ehvis 28 November 2018 at 10:28 am UTC
View PC info
  • Supporter
  • Top Supporter
PatolaIf Civilization VI can fix their multiplayer support, why can't the Total War games?

They did. Cross platform multiplayer works perfectly between Mac and Linux. As for Windows, Creative Assembly won't let them.
hardpenguin 28 November 2018 at 11:57 am UTC
PatolaAlthough I am in love with Feral ports, and people have been repeatedly besmirching CivVI and Aspyr Media around due to their delays and turn to mobile, that's the one thing I really hoped Feral could learn from. If Civilization VI can fix their multiplayer support, why can't the Total War games?
Rationale from the Company of Heroes 2 port is publicly available. I would imagine that in case of other games same rules apply - to some extent.

ellie_feralAny differences in the maths, even at the nth decimal place of precision, will accumulate to a tangible divergence in behaviour and ultimately a disconnect. When dealing with multiple architectures, operating systems and optimising compilers, tracking down all possible differences is a long and complex task. (...)

And although we made progress on some of [multiplayer] issues during development, it's impossible to know how many issues remain and how much more work would be required on ALL platforms to get the title communicating successfully across Mac, Linux and Windows.

Tl;dr: making multiplayer code cross-platform compatible is extremely hard if it was first written with specific hardware, architecture and operating system in mind.


Last edited by hardpenguin at 28 November 2018 at 12:00 pm UTC
Schattenspiegel 28 November 2018 at 2:48 pm UTC
hardpenguinTl;dr: making multiplayer code cross-platform compatible is extremely hard if it was first written with specific hardware, architecture and operating system in mind.
Sure for a single title that seems a valid argument, but given the amount of titles in the Total War series since the first port....one might lean more towards: get this shit done already if you want me and at least two of my gaming buddies as customers!
Patola 29 November 2018 at 2:22 am UTC
hardpenguin
PatolaAlthough I am in love with Feral ports, and people have been repeatedly besmirching CivVI and Aspyr Media around due to their delays and turn to mobile, that's the one thing I really hoped Feral could learn from. If Civilization VI can fix their multiplayer support, why can't the Total War games?
Rationale from the Company of Heroes 2 port is publicly available. I would imagine that in case of other games same rules apply - to some extent.
Yeah... I have read that post, and maybe I am kind of demanding too much. But although I have already played two multiplayer matches in the first installment (Total War: Warhammer), I miss the ease of just going to the multiplayer menu and selecting random matches to play that Windows users have.


Last edited by Patola at 29 November 2018 at 2:39 am UTC
While you're here, please consider supporting GamingOnLinux on Patreon, Liberapay or Paypal. We have no adverts, no paywalls, no timed exclusive articles. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!

Due to spam you need to Register and Login to comment.


Or login with...

Livestreams & Videos
Community Livestreams
See more!
Popular this week
View by Category
Contact
Latest Comments
Latest Forum Posts