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Arma 3 Linux port update in testing, possible BattlEye support to come too

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Exciting news for FPS fans. The Arma 3 developers have updated everyone on what's happening with the Linux port, and it looks like they are even going to work on the BattlEye anti-cheat system.

This is important because it means we would be able to play with everyone else, as we are limited to servers that don't use BattlEye.

QuoteOur partners at Virtual Programming have been working hard on updating the client port betas to 1.54. We're testing these updates in-house right now. There are a few issues that need to be solved before we can release them to you as well. Meanwhile we're discussing with VP and BattlEye whether it might be possible to support the anti-cheat service on the port platforms in the future. We'll keep you updated!

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This is great news, as I was impressed by the performance of the port and was really hoping they would do this!

For those who missed it, there is a Linux version of Arma 3 on Steam even though there's no SteamOS/Linux icon. They didn't know if they would be updating the port test to a newer version, but they now are which is great news.

I still wouldn't suggest buying it until this big update is released, and think carefully if BattlEye doesn't get supported, as it's not a cheap game.

About the game
Experience true combat gameplay in a massive military sandbox. Deploying a wide variety of single- and multiplayer content, over 20 vehicles and 40 weapons, and limitless opportunities for content creation, this is the PC’s premier military game. Authentic, diverse, open - Arma 3 sends you to war. Article taken from GamingOnLinux.com.
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22 comments
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Xpander 6 January 2016 at 2:47 pm UTC
great news, i have been waiting... dont want to buy if it doesnt have linux(stupid steamos) icon .
mods have to work also, cause plain ARMA 3 isnt interesting to me
Ben 6 January 2016 at 3:21 pm UTC
Those are great news indeed. Although serious multiplayer won't really switch over to Linux as long as TFAR and ACRE 2 won't switch aside from their dll solutions, which is also the only way to interact with TeamSpeak.
In ARMA communication is the most important thing. And any group above 4 - 6 people regularly make use of those radio mods. They are, besided of CBA and maybe ACE the most used mods out there. Without them ARMA isn't what it can really be.

So having ARMA on Linux is a nice thing to have, but not really usable when you want to join any unit out there.
Unfortunately this isn't something which can be fixed by BI or TFAR/ACRE teams. This has to be addressed by TeamSpeak. And this isn't likely to happen.


Last edited by Ben at 6 January 2016 at 3:29 pm UTC
scaine 6 January 2016 at 3:38 pm UTC
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BenUnfortunately this isn't something which can be fixed by BI or TFAR/ACRE teams. This has to be addressed by TeamSpeak. And this isn't likely to happen.

When I played Planetside 2, we used TeamSpeak radio in a configuration that allowed commander->squadleaders and also squadleader->squad chat just by pressing a different button to speak. What does TFAR/ACRE2 do above this?

Also, why do you say that TeamSpeak need to fix this, if it's TFAR/ACRE2 that are using DLL plugins? Is it that plugins only work on Windows? Because I'm not sure that's the case - I have (or had, stopped playing after a re-install last year) a plug-in to display an overlay of the name of the person speaking in-game. So some plugins certainly seem to be supported.
14 6 January 2016 at 3:40 pm UTC
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As a person who doesn't own the game yet but has played a couple of the free weekends (and Battle Royale mod), Arma 3 coming to Linux is great news. It stinks that a Linux player will be held back from the full multiplayer experience, but for me, I could live without those features for a while since I haven't used them yet. I'd hope Teamspeak integration would happen sooner than later since there are official TS Linux servers and clients -- it wouldn't be completely new development ground for them. Despite trying to be optimistic, I would be a little hesitant to buy it for Linux if I couldn't play Battle Royale. Hmm....
BdMdesigN 6 January 2016 at 3:41 pm UTC
TFAR will get a linux port, but the dev's will wait on the update: https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1030
Maelrane 6 January 2016 at 3:42 pm UTC
BenIn ARMA communication is the most important thing. And any group above 4 - 6 people regularly make use of those radio mods.

I've switched my entire communication to Discord. First mumble, then ts, then only discord.

Some clans I know have switched as well. No more paying for TS servers and no more client...
liamdawe 6 January 2016 at 3:48 pm UTC
BdMdesigNTFAR will get a linux port, but the dev's will wait on the update: https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1030

Their reply was a bit ambiguous, they could have only been agreeing with what they need to being in the Arma 3 Linux client, not that it will be ported for the next version.

Keep us posted though, will be interesting to see if they do support us in future.
Ben 6 January 2016 at 4:27 pm UTC
scaineWhat does TFAR/ACRE2 do above this?
* Multi frequency support
* Additional channel support (comes in handy for CoC hierarchy)
* Easy system with 3 different radio systems (short wave, long wave, undersea devices) for all 3 factions
--- Up to here you can do the same with vanilla TS more or less as handy as TFAR/ACRE does ----
* Stereo settings (Squadlead example: SW Left: Fire Team Leaders, SW Right: Squad Medic, LW Left: Platoon Lead, LW Right: Tank Commanders)
* Radio accoustics
* Consideration of noise through distance, terrain and buildings

I used to do this with standalone Teamspeak due group demands, but we quickly got rid of this again and used TFAR again. TFAR/ACRE are the way to go with any serious AMRA unit. You can watch this montage from Dslyecxi for reference (and to get an idea of what I mean by serious unit:
https://www.youtube.com/watch?v=IspE0kUZ_B8

scainewhy do you say that TeamSpeak need to fix this, if it's TFAR/ACRE2 that are using DLL plugins?
IIRC TS only supports plugins as .dlls and this excludes them for use in Linux. Correct me, if I am wrong. Would love to be wrong on this point ;-)

14but for me, I could live without those features
Battle Royale/Altis Life and so on can easily be done without TeamSpeak. TFAR/ACRE are used within MilSim/Realism units. For BR/AL the in game communications are more than enough.

BdMdesigNTFAR will get a linux port
Doesn't read to me as a fact, but I would love to see it. Count my fingers as crossed!

MaelraneI've switched my entire communication to Discord.
Well, that's good for you. But there isn't any TFAR/ACRE support for Discord. So it is totally worthless for MilSim/Realism units ;-)
Also ARMA units normaly don't pay for TS servers. They have at least one server for their game servers. And run a Webserver and TS server on it as well.


Last edited by Ben at 6 January 2016 at 4:36 pm UTC
Jarno 6 January 2016 at 4:38 pm UTC
TLDR, is it possible to play with windows mates?
Ben 6 January 2016 at 4:49 pm UTC
JarnoTLDR, is it possible to play with windows mates?
As long as it won't come down to communication or other .dll related mods: Yes.

For example: Altis Life and Battle Royal servers shouldn't make any problems. Vanilla Arma servers neither.
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