The patch to bring cross-platform online play for Linux players of Civilization VI has been long delayed, with Aspyr Media now getting a little help from Intel.
After cross-platform originally being planned for early in 2017, Linux gamers have sadly been left waiting. By the looks of it, we're also behind on normal patches right now too.
Writing on Steam earlier, a rep from Aspyr Media said this:
[…] This issue naggingly staying around is certainly not due to lack of effort on our part.
I'll also remind the forum that xplatform is confirmed fixed in this patch.
Also, in reply to a user jokingly telling them to blink if it's a third-party issue, they said:
Lol...no blinks...this one is on us. Intel has been kind enough to jump in and help.
We still don't know exactly what the issue is, since Aspyr Media haven't said. They gave a hint that it was due to a serious crash on a specific Intel chipset although they're likely not able to give out any technical details on it.