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Civilization VI [Steam] is a really fun game and it's damn good to have it on Linux, but performance has been an issue. Aspyr Media are aware of it and they are looking to improve it.

From their forum posts (source):
QuoteMultithreading is supported now, but not on the rendering path. Our implementation of OGL has issues with multithreading unfortunately, and we are actively looking at alternatives.

Also, in response to this question "Do you mean alternatives for OpenGL (everybody knows what that could be..) or alternative implementations of OpenGL ?" (source):
QuoteBoth! All options are on the table for optimization.

It's good to know it's going to see good post-release support from Aspyr, but I never doubted it would for a moment.

Hopefully, we will continue our playthrough on Twitch again this Sunday.
13 Likes, Who?
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Sparhawk 16 February 2017 at 5:52 pm UTC
works fine for me. AI turns could be quicker. That's about it.
wojtek88 16 February 2017 at 6:05 pm UTC
I don't get one thing. When Witcher 2 was ported by VP and was using only one CPU core there was a madness in the comments - everyone was saying that VP ssucks and such a ports are pointless.
Almost 3 years later Aspyr releases port that uses only one CPU and everyone is giving huge credit to them.
My question is - why? Do you care so much about VP using eON wrapper? Is the fact that original code is still there (so not Linux specific)? Or is it related to the fact that Civ VI is newer game than Witcher 2 was when it was ported to Linux?

I seriously ask, I don't want to start shitstorm. I'm just curious.
mirv 16 February 2017 at 6:47 pm UTC
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t3gJust fucking implement Vulkan already! So sick of DirectX 12 to OpenGL ports (like this one) that makes our OS of choice look like shit. Both Aspyr and Feral need to step their game.

Devs are looking into using Vulkan right now. It's been released for all of 1 year, and GNU/Linux drivers for far less than that. Drivers are still maturing, devs still learning about it. Even devs using DX12 is still mostly a case of using it to replicate how an engine handles DX9/11.

Be patient, there will be games using Vulkan starting to appear this year.
kshade 16 February 2017 at 7:28 pm UTC
Good port? it doesn't have borderless window fullscreen (always comes back up automatically and misaligned when you tab out) and crashes once or twice before it actually loads a game. Also creates a "FiraxisLive" folder in my home directory, where it doesn't belong. That's not that great.

At least sound works without pulse, unlike XCOM 2, which still plays loud static after the intro videos.


Last edited by kshade at 16 February 2017 at 7:28 pm UTC
liamdawe 16 February 2017 at 10:15 pm UTC
kshadeGood port? it doesn't have borderless window fullscreen (always comes back up automatically and misaligned when you tab out) and crashes once or twice before it actually loads a game.
Sounds like an issue with your WM, never had that issue.
kshade 16 February 2017 at 10:17 pm UTC
liamdawe
kshadeGood port? it doesn't have borderless window fullscreen (always comes back up automatically and misaligned when you tab out) and crashes once or twice before it actually loads a game.
Sounds like an issue with your WM, never had that issue.

I'm using XFCE, not issues with anything else.
cybik 17 February 2017 at 1:09 am UTC
kshade
liamdawe
kshadeGood port? it doesn't have borderless window fullscreen (always comes back up automatically and misaligned when you tab out) and crashes once or twice before it actually loads a game.
Sounds like an issue with your WM, never had that issue.

I'm using XFCE, not issues with anything else.

You're also using Gentoo. As a fellow Gentoo user, I think that puts us deep in the "unsupported" group.
TheRiddick 17 February 2017 at 8:26 am UTC
If they worked with VulkanAPI then it would mean being able to use that on the Windows platforms (not just win10) also, so 2 for 1 sort of deal.
Mountain Man 17 February 2017 at 12:27 pm UTC
t3gJust fucking implement Vulkan already! So sick of DirectX 12 to OpenGL ports (like this one) that makes our OS of choice look like shit. Both Aspyr and Feral need to step their game.
I'm sure if it was as easy to do as it is for you to say it then they would have done it already.
Joeyboots80 17 February 2017 at 7:02 pm UTC
This is good news! Hope they can squeeze some more fps out of the port. Love the game, just needs a little optimization.


Last edited by Joeyboots80 at 17 February 2017 at 10:34 pm UTC. Edited 2 times.
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