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ATOM RPG had another massive update recently adding in an Isometric mode

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ATOM RPG, the game inspired by the likes of Fallout and Wasteland continues to get some big free updates with an Isometric mode out now giving you a new way to play.

While the team is currently working on the Trudograd standalone, it was originally a feature meant for that but they decided to give it to everyone free—awesome!

The Isometric mode isn't all that's new, ATOM RPG expanded in some other ways too. These include: pausing the game when minimized, new Steam Achievements, new sounds and a bunch of overhauled sounds, a new ragdoll system, you can now pause and load during the enemy turn, improved global map sprites and the list goes on with plenty of bugs being solved too. For Linux specifically, they said an issue with random symbols appearing in character biographies was fixed.


Pictured: The new Isometric mode.

We also missed some other updates since posting about it recently. They also gave it Gamepad support, improved minimaps, new random encounter locations, two new weapons with the VSSM and Saiga-A and other smaller features.

As for the upcoming standalone, Trudograd, they said work on it is going "swimmingly".

Pick up ATOM RPG on GOG or Steam.

Article taken from GamingOnLinux.com.
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21 comments
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TheRiddick 23 September 2019 at 11:52 am UTC
Nice nice, I'd like to see them release a English voice addon to make things more immersive. If they do that then I'll buy it. (or even a mod that does it, I don't mind reading its just nice to have a break from the wall of text now and again.


Last edited by TheRiddick at 23 September 2019 at 11:54 am UTC
Nanobang 23 September 2019 at 12:28 pm UTC
I scratch my head over what an isometric view might bring to the game, what's the attraction? I'm not knocking it, but doesn't ATOM already have an aerial-view of things? (I own it, but haven't played it yet.)

My confusion about aesthetic decisions aside, the huge updates are one of the reasons I love ATOM. There's something heartening about the way the devs keep enriching their creation.
Beamboom 23 September 2019 at 12:32 pm UTC
Huh? What was it before, if not isometric? How is this different?
TheRiddick 23 September 2019 at 12:37 pm UTC
My guess is this is as an alternative to free form camera system which can be annoying at times. I prefer this iso mode then a camera that is just floating abouts doing whatever it wants.


Last edited by TheRiddick at 23 September 2019 at 12:37 pm UTC
devland 23 September 2019 at 12:37 pm UTC
NanobangI scratch my head over what an isometric view might bring to the game, what's the attraction? I'm not knocking it, but doesn't ATOM already have an aerial-view of things?

They're appealing to the nostalgia of Fallout 1 & 2 players.
Ehvis 23 September 2019 at 12:39 pm UTC
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BeamboomHuh? What was it before, if not isometric? How is this different?

Isometric view has no perspective. The normal view does.
Liam Dawe 23 September 2019 at 1:49 pm UTC
BeamboomHuh? What was it before, if not isometric? How is this different?
As another said, part of it is nostalgia and appealing to people who played classic Fallout games. Before the camera was quite different, this is more locked down and it does give the game a different feel from my time running around with it.
dvd 23 September 2019 at 2:04 pm UTC
devland
NanobangI scratch my head over what an isometric view might bring to the game, what's the attraction? I'm not knocking it, but doesn't ATOM already have an aerial-view of things?

They're appealing to the nostalgia of Fallout 1 & 2 players.

You can't really blame them though, many games have succesfully appealed to some kind of nostalgia. It's not the next fallout (TES), with ever dumbed down story and mechanics, which could be considered mainstream. That said, even as i liked the game overall, there are many smaller and bigger things that could've made this game much better for many players that like this sort of game. I think it's their first game, and for that, i think it's very good.
silmeth 23 September 2019 at 2:57 pm UTC
NanobangI scratch my head over what an isometric view might bring to the game, what's the attraction? I'm not knocking it, but doesn't ATOM already have an aerial-view of things? (I own it, but haven't played it yet.)

Ehvis
BeamboomHuh? What was it before, if not isometric? How is this different?

Isometric view has no perspective. The normal view does.

This. In regular 3D aerial view the buildings at the top edge of the screen are smaller than the one at the bottom because they are farther away from the camera. The isometric view does not simulate the perspective scaling, so an object always has the same size on the screen no matter how far ‘from the camera’ it is placed.

Also, because of this, vertical objects in the isometric view rise all at the same angle, while in regular aerial view they are skewed at different angles from the virtual camera and so they rise at different angles on the screen.

Compare the trees and walls on the screenshot in the article with eg. this one. Or this one.

While the regular aerial view is more realistic, the isometric view is more like a map – still looking kinda realistic, but giving you a better overview of the terrain.
Geppeto35 23 September 2019 at 3:18 pm UTC
I can't understand that those games are not yet translated at least in text using the community. We have google translate and other kind of tools to do that for cheap, and communities ready to check and refine this first translation.
They can get french, spanish, deutch, swedish, etc. in couple of weeks

I won't buy due to that, I can play in english but not my teenager.

edit: but really nice to have introduce isometric view, it's my preferred view! Ô nostaligia of civilization, diablo, fallout time in isometric view (I'm too old, I go taking my pills)


Last edited by Geppeto35 at 23 September 2019 at 3:20 pm UTC
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