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Automate a futuristic food factory in Neon Noodles, out now in Early Access

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After a very promising early demo, Neon Noodles is out now in Early Access putting you in charge of automating food preparation. What could possibly go wrong?

Directly inspired by similar such games from Zachtronics like Opus Magnum and Infinifactory, you're in charge of designing and building a fully automated kitchen. No programming needed, as it's all using simple blocks and commands. It's a lot more interesting than it sounds that's for sure!

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Feature Highlight:

  • Automate your robot chefs through an intuitive record-and-replay system where you control the robot that creates the program, then edit it later if needed.
  • Customize your cooking loops to be as simple, elaborate or streamlined as you want and compare your wits with other players around the world on the global leaderboards.
  • Solve endlessly replayable open-ended puzzles with over 100 recipes from around the world consisting of 200 unique ingredients.
  • Travel the world and master the art of cooking through technological advancement in a cyberpunk setting compromising 3 different locations and 27 brainwrecking puzzles.

With the current content, they're estimating it to take between 6-8 hours to finish, and that's without going back and tweaking your automation designs to get faster. They're planning to continue adding more levels, along with some sort of story mode with Early Access estimated to last around 6 months.

Vivid Helix are off to a great start, will keep an eye on it. You can find it on Steam with a demo to try before you buy.

Article taken from GamingOnLinux.com.
3 Likes, Who?
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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Gobo 2 December 2019 at 1:06 pm UTC
Cannot wait for a mod or expansion inspired by Overcooked that changes the environment during gameplay and has programmers adapt their code live
Ketil 3 December 2019 at 1:27 pm UTC
The demo is kind of fun. I think the mouse+keyboard input is better than using the steam controller, but that is mostly because controllers still confuse me a lot. Remembering which button to push on a controller is hard. I rushed through the initial tutorial a bit too quickly, and I didn't get all the basics. I got stuck on making nigiri for a while, because I didn't recognize the image of the fish fillet, and I didn't see the connection with the line describing how to cut the fish. I didn't realise it was the output from that action.
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