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The day will soon arrive for BATTLETECH to leave beta for Linux as an officially supported game, along with the Flashpoint expansion. Replying to us on Twitter, they confirmed "The Linux version will leave Beta on November 27th.".

As for Flashpoint, it will feature branching multi-mission contracts that will draw players into the machinations and feuds of the Great Houses along with new ‘Mechs, a new mission type, a new tropical biome and more. Check out the video Paradox Interactive recently put up to explain more details:

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You can check out BATTLETECH on Humble Store (no Linux icon just yet, since Beta) and Steam. Hopefully it won't take long for the Linux build to go live on GOG after it leaves beta too. There's also a Season Pass which will grant you this expansion, plus the Urban Warfare expansion to come sometime in the Summer next year and another unannounced expansion in the works for 2019.

Truthfully, I've yet to try it since there's been so many other full releases lately. I'm hoping the issues known in the Linux version for the Beta will be solved by the November release which BTRE noted previously so I can take a proper look then.

Article taken from GamingOnLinux.com.
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9 comments

TheSHEEEP Oct 22, 2018
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Well, all of that together makes a nice reason to play the game again. After I stopped not even a few hours in due to the slow & unskippable combat animations (which afaik can now be sped up).

And I won't even have to switch to Windows for it.
Schattenspiegel Oct 22, 2018
Having completed the campaign with 90 hours on the clock in the Linux beta I can happily declare the singleplayer part well worth playing.
Only gamestoping technical issue I came across is that LC_ALL=C %command% in the launch options is required for none US players.
A bit like the Shadowrun titles this game does a lot of things wrong but for some reason it's still incredibly fun to play.<3
Tchey Oct 22, 2018
I have about 24 hours on the Linux Beta, and i don't have issues, plus the game is pretty good even if gameplay is quite grindy and repetitive (hunt for bigger mechs, hunt for perfect refits, win until you face bigger mechs, hunt for bigger mechs, etc. The smaller ones are more or less useless the more you progress, sadly).
Purple Library Guy Oct 22, 2018
Quoting: SchattenspiegelHaving completed the campaign with 90 hours on the clock in the Linux beta I can happily declare the singleplayer part well worth playing.
Only gamestoping technical issue I came across is that LC_ALL=C %command% in the launch options is required for none US players.
A bit like the Shadowrun titles this game does a lot of things wrong but for some reason it's still incredibly fun to play.<3
That's pretty much how I feel about the Shadowrun paper & pencil roleplaying game. But for the computer games I'm not really a seasoned enough gamer to make that critique; what do they do wrong?
Schattenspiegel Oct 22, 2018
Quoting: Tchey(hunt for bigger mechs, hunt for perfect refits, win until you face bigger mechs, hunt for bigger mechs, etc. The smaller ones are more or less useless the more you progress, sadly).
Hmm, my main char did pretty much 95% of missions in a more or less stock Shadowhawk (55t) and our scout was always with us in his 2mlaser,2slaser,2mg Firestarter (35t) and pretty high up on the killboard so I would not exactly call the lighter mechs useless ;-) But yes you can fall into a power creep trap in this game if you do not actively to at least partly avoid it.

Quoting: Purple Library GuyThat's pretty much how I feel about the Shadowrun paper & pencil roleplaying game. But for the computer games I'm not really a seasoned enough gamer to make that critique; what do they do wrong?
For shadowrun ist mostly in the UI department and some elements of the P&P mechanics do not translate that well into the computerised version and feel..well..lacking.
For Battletech I see a problem with the powercreep (mechlab, +++weapons/equipment, mechwarriorskillsystem) mostly. They fall into the "must give players new shiny carrot to keep them motivated trap" here and partly hurt core gamemechanics and thus long term motivation. One example: minimum range of certain weapons is something that you normaly have to consider in BT meaning you have to position yourself properly to be effective. In this game the combination of passive skills that reduce the minimum range and accuracy boni by + weapons/equipment and gunnery skill progression lead to a point where you do not have to care about that anymore. They make the game more simplistic over time.
Thus being said: The pros far outweight the cons on both franchises for me.


Last edited by Schattenspiegel on 22 October 2018 at 3:42 pm UTC
hardpenguin Oct 22, 2018
Penguins, prepare your wallets!
TheSHEEEP Oct 22, 2018
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Quoting: GuestI read "Season Pass" and lost interest in the game.
Yeah, it makes me shudder, too. Every time. "Give us more money despite having no idea what you will receive, or even if."
Anyway, I usually "use" it as a cheap way to buy all DLCs at a later point (if I want them).


Last edited by TheSHEEEP on 22 October 2018 at 5:47 pm UTC
14 Oct 23, 2018
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I have yet to buy a season pass for any game. I guess I don't see that as a stopping point.
14 Oct 24, 2018
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Quoting: GuestA season pass that costs more than the base game. Something really doesn't seem right there. To me, this says they carved up the original game to begin with, and didn't even deliver original kickstarter promises before trying to squeeze people for more funds.
Just in case I needed yet more reasons to not buy this game.
If Twitch streams and written reviews make it sound like the game is worth $40, then that's all I care about I guess. If reviews tend to say that you need the DLC to be worth playing, then I'm on your side. That's at least how I go about it.
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