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Killing Room is an upcoming rogue-like FPS full of violence and black humour, which doesn't take itself too seriously. According to this reply the game will be launched in October, and there won't be Early Access, though they promise to keep adding features and fixing bugs.
Alda Games Aug 25 @ 8:37 pm
EA does not, the game will be released in October as finished, although in the future we plan not only bugfixes, but also some new content - monsters, weapons and items. :-)

(Note: Translated using Google Translator, might be a bit rough)

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The setting is a dystopian 22nd Century, reminiscent pf the Saw movies: you're the unfortunate participant of an insane reality show, where you will have to face and survive horrendous monstrosities to entertain rich people, the only ones who can afford to watch the program. Naturally, if you reach the highest floor, you'll gain your freedom and a lot of money, but the game description makes it very clear that it's something insanely hard to achieve.

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The game will include the typical elements of rogue-likes, which are available for you to check in the official wiki. There are different guns, a variety of items and of course permadeath, but the most interesting one is the possibility to interact with your audience if you're streaming, allowing them to punish or reward you depending on your gameplay. Apparently a lot of focus will be put in the need to not only play well, but also to be a good action-star, since if the way you fight is boring, the description indicates you'll face undesirable consequences.

If you want to see some gameplay, in the following official video you have the tutorial along with the first level (at 3:00) and the first boss fight (at 5:40):

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Also, something has to be mentioned: during all its development, the game was criticized by a lot of players because of an alleged similarity with Killing Floor (besides the name, obviously). You can check the comments at the Steam Greenlight page) Although I have Killing Floor in my account, I still haven't played it, so I can't give you my impression about this issue right now. Though personally I would say that despite loving black humour, this gameplay video never made me laugh; also, I found the tone of the game and the voice acting extremely apathetic (especially the audience, who is very civilized considering the barbaric and visceral nature of the show). Plus, I would love it if the main character had either a bad tempered personality (like Jack Carver, of Far Cry) or a psychotically comical one like Deadpool's, for example.

As for the gameplay, I'm honestly undecided; I hope they eventually release a demo to try it a bit. Don't get me wrong though: I might seem pessimistic, but I think this game has some potential to be fun and offer interesting game mechanics, but at the moment I'd simply prefer to wait for the release and see how it's reviewed. Naturally, livestreamers will be the ones with the last word for this one.

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Official site: Killing Room

About the game (Official)
Killing Room is a first person shooter mixed with a rogue-like RPG and reality-show parody. You are an (un)lucky contestant in Killing Room, a popular reality-show in a decadent 22nd century. You know that there is only glory or death – with death winning in 99 out of 100 cases. (...)

Special feature for streamers and their audience!
Every player has an option to let his audience vote for his reward or punishment. Voting is real time and lets streamers push their show to the next level. Viewers get a chance to directly influence playthrough of their favorite streamers. Interaction between streamers and viewers has never been such fun! Article taken from GamingOnLinux.com.
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Just a regular Linux user (not even a programmer at the moment of contributing) who used to mostly write about obscure but still interesting games with native support, in an effort to help them gain a bit of deserved exposure.

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slaapliedje Sep 2, 2016
I figure as long as they use it correctly. I've seen some that state rogue-like, and they're nothing like rogue.

I always thought the difference between random and procedural is that the random ones are just randomly generated at the beginning, and you're good to explore the whole thing. Procedural being that when you are close enough to encounter the next level, planet, etc then it it'll generate it. Gameplay wise it doesn't really matter much really. But I think from a technical perspective it does. Reading that definition though, it seems like (intelligently) not everything is randomly generated. Otherwise you could potentially start off at first level and be fighting Balrogs.

Anyhow, game looks good, I just felt like Ranting, I'll probably buy it because it supports Linux and I like games that have a lot of replayability, at least where they should. I will never understand people who can play Diablo over and over again just to get better gear. I can sort of understand playing through the different characters, but how often can you defeat the same bad guy, and hear the same story?
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