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Bridge Constructor Portal was a surprise highlight when it released in 2017, an unlikely crossover between two completely different games and it worked. Thanks to the positive reception, more is coming with a twist.

"You haven't escaped, you know."

The Portal Proficiency DLC is releasing on November 12, with 30 new levels. In the original, you were only building bridges and watching everything crash and burn. Now it sounds like it will be a little more hilarious, as you get to place the portals too.

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I've already requested a review key for the DLC, so stay tuned for some thoughts around release day. I can only imagine how many little trucks are going to be destroyed when I attempt it.

  • Use portals, aerial faith plates, propulsion gel, repulsion gel, and much more to master the complicated tasks
  • Evade dangers such as sentry turrets, emancipation grills, laser fields, and acid
  • The merging of two worlds: the first Bridge Constructor with an official Portal license
  • Let GLaDOS accompany you through tricky physics adventures

One thing I wish it had, was a quick way to share your failures and triumphs with some sort of quick gif/video capture like other games have. That would be sweet.

Don't own it yet? Grab it from Humble Store and Steam, it's good. Once you finish the main content, it does have a level editor with Steam Workshop support too with close to two thousand community-built puzzles to try out.

Article taken from GamingOnLinux.com.
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About the author -
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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Janne 6 November 2019 at 2:36 am UTC
I have the base game. It's polished and the Portal theme is cool, but I feel they partly missed the point of bridge construction games (especially compared to the original). There's no cost limit on your designs, and that pretty much means you can just pile on more and more stuff on screen until you "solve" the level. The challenge of completing the objective with a limited amount of building material is just not there. I played through about half the game without ever being challenged by a level. At that point I got too bored to continue.

Great concept, but I wish the gameplay had been more interesting.
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