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Browser-based Battle Royale game surviv.io has continued to improve

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Recently on my quest for a good Battle Royale game on Linux I came across surviv.io and I was impressed, since then the developers have continued to improve it.

Since I last wrote about it, they've added in smoke grenades, dual pistols, a SCAR-H assault rifle, a bank building to loot, a police station full of loot and plenty of optimizations resulting in a game that's actually quite a bit smoother than it was before. The stuttering I experienced sometimes before, has practically gone.

They're still working to add in rivers, cities, melee weapons and an account system so there's plenty more to look forward to.

I'm still surprised at just how addictive the game is, considering the lack of good Battle Royale alternatives, for now it fills a small hole for me. The fact that you can join up with your friends, simple by sending them a link to join your party is pretty awesome.

If you haven't given it a chance yet, be sure that you do, it will surprise you.

Article taken from GamingOnLinux.com.
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The comments on this article are closed.
Ehvis 11 April 2018 at 2:35 pm UTC
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The biggest problem with both this one and the other BR browser game you wrote about is the fixed key mappings. Until they fix that, non-qwerty users are out of luck.
Patola 11 April 2018 at 3:43 pm UTC
EhvisThe biggest problem with both this one and the other BR browser game you wrote about is the fixed key mappings. Until they fix that, non-qwerty users are out of luck.
Steam Controller users just fire up sc-controller, configure the appropriate mappings and get on with the game. Keyboard mappings should be a thing of the past now, actually I think it's a big waste of code to embed that in the game.
hardpenguin 11 April 2018 at 5:16 pm UTC
EhvisThe biggest problem with both this one and the other BR browser game you wrote about is the fixed key mappings. Until they fix that, non-qwerty users are out of luck.
Maybe as a workaround you could try remapping your keys using third-party soft? Like xdotool for example

On the topic of the game, it's really fun, give it a try with your friends, it's much more relaxed than the "serious" battle royale games like PUBG
nox 11 April 2018 at 7:35 pm UTC
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More competition and alternatives is rarely a bad thing @jegmancs!
Liam Dawe 11 April 2018 at 7:56 pm UTC
noxMore competition and alternatives is rarely a bad thing @jegmancs!
Not only that, but Linux still doesn't have even one proper BR game. Outside of browser games we have one that totally failed and their Linux support was terrible, plus the game is now completely dead and a few rough modifications for games.

The story would be different if we had a few, but we don't.
hoek 12 April 2018 at 8:20 am UTC
Bruh is much better!
https://bruh.io/
Geppeto35 12 April 2018 at 9:29 am UTC
[quote=Patola]
EhvisKeyboard mappings should be a thing of the past now, actually I think it's a big waste of code to embed that in the game.

??? How can you say that? Did you forget to open your mind to others this morning? X-D
It IS essential for the player's comfort. The first and unavoidable step for a good gameplay experience is key mapping. Too many type of controller, keyboard mapping (Dvorak, local qwerty & azerty, player style (people that play with numeric keyboard,arrows, rfdg, ujhk,...), strange peripheric stuff like this one, etc.
Code for comfort will never be a "waste of code", that's the essence of a user experience!
MayeulC 12 April 2018 at 11:56 am UTC
GuestOh, no now it is in our browsers! Get out damn it! Run, while it is too late!
I realize this rant is not about that, but I would like this game to actually get out of the browser. A SDL port would be a nice thing to have

[quote=Geppeto35]
Patola
EhvisKeyboard mappings should be a thing of the past now, actually I think it's a big waste of code to embed that in the game.

??? How can you say that? Did you forget to open your mind to others this morning? X-D
It IS essential for the player's comfort. The first and unavoidable step for a good gameplay experience is key mapping. Too many type of controller, keyboard mapping (Dvorak, local qwerty & azerty, player style (people that play with numeric keyboard,arrows, rfdg, ujhk,...), strange peripheric stuff like this one, etc.
Code for comfort will never be a "waste of code", that's the essence of a user experience!

As much as I agree,maybe this should be handled at the browser level itself? Sort of a steam-controller-API-like?
Actually, it would be better to handle this at the operating system level itself, but browsers these days sort of fit the bill for that definition.

Configure globally commonly used shortcuts such as jump, fire, run, etc. And only forward the action type to the game.
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