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Gabe Newell and others at Valve are doing a reddit ‘Ask me anything’ and I have compiled a list of some good stuff to read. This took a while to gather, so I hope you find it interesting.

You can see my own personal questions here, which at time of writing have not been answered.

Update: And it's over, my questions didn't get answered.

These first few are from this post.
What is the status of Half Life 3/Half Life 2 Episode 3?
GabeThe number 3 must not be said.

Is Valve still working on any fully-fledged single player games?
GabeYes

An unidentified anonymous source at Valve has said that Half Life 3 has been cancelled. Is that source legitimate?
GabeI personally believe all unidentified anonymous sources on the Internet.


Any chance of a new IP that takes place in the half-life/portal universe? I feel like there's a lot of story left to be explored there. Thanks! (source)
GabeYep.


Does Valve plan on doing anything with Source 2 in the coming years? If so, what? (source)
GabeWe are continuing to use Source 2 as our primary game development environment. Aside from moving Dota 2 to the engine recently, we are are using it as the foundation of some unannounced products. We would like to have everyone working on games here at Valve to eventually be using the same engine. We also intend to continue to make the Source 2 engine work available to the broad developer community as we go, and to make it available free of charge.


If you could go back in time, what would you change about Steam?(source)
GabeBiggest issue has been how we structured support.


This question is related to the above and has a pretty good answer:
Does Valve have any plans on making customer support better? And did you ever think of making it into live support?(source)
GabeYes! We are continuing to work on improving support.
Since the last AMA, we've introduced refunds on Steam, we've grown our Support staff by roughly 5x, and we've shipped a new help site and ticketing system that makes it easier to get help. We've also greatly reduced response times on most types of support tickets and we think we've improved the quality of responses.
We definitely don't think we're done though. We still need to further improve response times and we are continually working to improve the quality of our responses. We're also working on adding more support staff in regions around the world to offer better native language support and improve response times in various regions.


Gabe also said they are considering putting in an option to allow Steam users to disable event pop-ups (source).

Gabe, what is TF2 in Valve's eyes? Do you plan to improve the state of the game in 2017? Will there be more focus on the game by Valve? (source)
DRiller_ValveTF2 has millions of unique players per month, and the team is staffed by a group of people that love and play the game. We're committed to supporting and growing TF2 with new features, content, and player experiences.

We're currently working on our next major update, which features a new campaign, the Pyro class pack, matchmaking improvements/features, and lots of game balancing improvements.


When asked about Counter-Strike Global Offensive: (source)
ido_valveAs far as a roadmap is concerned, our priorities for 2017 are to replace the UI with Panorama, to make CS:GO available in more territories where a lot of Counter-Strike fans don't have easy access to it (like China), and anti-cheat. Of course, we're also planning on continuing to ship bug fixes and new features throughout the year, as in the past.

We plan to continue updating every week or two. As for Operations, there's no set schedule. We weigh that work relative to other work we could choose to focus on and other recent work seemed better for the product. For example, at the end of 2016 we chose to focus on shipping Inferno, improving spatial audio via HRTF, joinable public lobbies, and some long-term work that hasn't shipped yet.

We haven't considered community managers because in general we prefer to communicate by shipping game updates. We try to avoid disrupting conversations happening in the community, which is why we tend to be quiet a lot of the time. But we do weigh in when we have useful information to help those conversations along.


When asked about what led Valve towards open standards: (source)
Programmer_JoeOpen standards are what got the PC to where it is, and we think they'll continue to be important going forward. It's a big part of why we pushed Vulkan along. That's why we're working with Khronos on the VR standard.


That’s all for now, if I missed anything vitally important I will add it in later. It's possible another editor may add it in for me while I catch some zzz.

Apologies in advance for errors, as it's nearly midnight now for me and I need to sleep sometime. Article taken from GamingOnLinux.com.
Tags: Editorial, Steam
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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32 comments
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libgradev Jan 18, 2017
A Master Class in avoidance.

Let's hope he answers some of the SteamOS/Linux questions...
Aimela Jan 18, 2017
QuoteIs Valve still working on any fully-fledged single player games?
—Gabe
Yes

Well, that's a relief. It's been about six years since they last made a new full-fledged game.


Last edited by Aimela on 18 January 2017 at 12:17 am UTC
Liam Dawe Jan 18, 2017
Update: And it's over, my questions didn't get answered.
bingus Jan 18, 2017
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Pretty disappointing really. All of the Steamos/Linux stuff was ignored :(
johndoe86x Jan 18, 2017


Took this snapshot real quick on my phone while watching a Youtube live stream.
edo Jan 18, 2017
No linux-related answers, that makes me suspicious.
Liam Dawe Jan 18, 2017
Updated, it's over now so I will be going to bed, but I think I captured the best stuff.
MayeulC Jan 18, 2017
Also liked:

QuoteQ: Wasn't there a movie (or a set of 2 movies) coming in that universe by Valve and JJ Abrams?

A: Yep. They're coming.

Edit: Damn, Valve, I wanted to get some sleep. UTC+1 here


Last edited by MayeulC on 18 January 2017 at 12:34 am UTC
Leopard Jan 18, 2017
Utc +3 here :)
TheRiddick Jan 18, 2017
Your questions will NEVER be answered because %99.9 of all questions are bombardments of Half-Life3 and when it's coming out, Gabe doesn't need to think to answer these, and people keep asking them and destroying opportunities for REAL QUESTIONS to be answered. They should just auto block all half-life questions and focus on REAL questions!


Last edited by TheRiddick on 18 January 2017 at 12:56 am UTC
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