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Cities: Skylines - Content Creator Pack: Art Deco DLC is now available

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Cities: Skylines - Content Creator Pack: Art Deco is the new collaboration between Paradox and modder Matt "Shroomblaze" Crux that adds a bunch of new building variations.

Unique Buildings:
Eddie Kovanago
Pinoa Street
The Majesty

Commercial buildings:
Central Hotel
Chirpcinema
Icecream Parlour
Laundromat
Radio Station
Starlight Hotel

Residential buildings:
Art Deco Apartments 1
Art Deco Apartments 2
Art Deco House 1
Art Deco House 2
Art Deco House 3
Art Deco House 4

Will you be picking it up? It doesn't really change any features, just gives you a bit more variation in your building styles.

It's still really cool to see them team up with a modder. Article taken from GamingOnLinux.com.
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4 comments

Nor Mantis 1 September 2016 at 8:54 pm UTC
Will be getting this today!

Shroomblaze has made a ton of top quality mods for Cities. I will definitely throw some money his way. There are so many cool mods I would like to see made official. I hope they continue making DLC with people in the mod community. Great idea, great game!

I hope these official DLC are optimized better then mods. To many mods really tanks my computer with Cities.


Last edited by Nor Mantis on 1 September 2016 at 8:55 pm UTC
Colombo 1 September 2016 at 9:02 pm UTC
One thing that I really hate on Cities Skyline, or rather two compound things are:
1. Little functionality in buildings. You have major stuff and thats all. You have hospitals, death people, trash, electricity and so on. Thus, except graphically (and geographically), there is a little difference between cities.
2. Most of stuff is locked until enough people are living in your city.
-- Common, why I can't have something like high-tech industry, for example high-tech farming industry, where a lot of educated people are living? With research labs, GMO and everything like that? And from start? I need to first put low density areas, I can't build decent plant, recyclation unit, water purifiers.... until I have enough people living in my city. What?

This makes a lot of cities look and behave the same.
Nor Mantis 1 September 2016 at 9:10 pm UTC
ColomboOne thing that I really hate on Cities Skyline, or rather two compound things are:
1. Little functionality in buildings. You have major stuff and thats all. You have hospitals, death people, trash, electricity and so on. Thus, except graphically (and geographically), there is a little difference between cities.
2. Most of stuff is locked until enough people are living in your city.
-- Common, why I can't have something like high-tech industry, for example high-tech farming industry, where a lot of educated people are living? With research labs, GMO and everything like that? And from start? I need to first put low density areas, I can't build decent plant, recyclation unit, water purifiers.... until I have enough people living in my city. What?

This makes a lot of cities look and behave the same.

If you play vanilla yes.

You can unlock everything right away if you turn on that feature on, have unlimited money as well so you can freely build whatever you like whenever you like. These are official mods you can turn on inside the base game. The only downside is you don't get achievements. There are also high-tech buildings etc. in the workshop. Some really cool ones like the waste management etc.

Official modes that come with the game.
UNLIMITED MONEY
UNLOCK ALL
HARD MODE


Last edited by Nor Mantis on 1 September 2016 at 9:26 pm UTC
Kimyrielle 1 September 2016 at 9:16 pm UTC
ColomboOne thing that I really hate on Cities Skyline, or rather two compound things are:
1. Little functionality in buildings. You have major stuff and thats all. You have hospitals, death people, trash, electricity and so on. Thus, except graphically (and geographically), there is a little difference between cities.
2. Most of stuff is locked until enough people are living in your city.
-- Common, why I can't have something like high-tech industry, for example high-tech farming industry, where a lot of educated people are living? With research labs, GMO and everything like that? And from start? I need to first put low density areas, I can't build decent plant, recyclation unit, water purifiers.... until I have enough people living in my city. What?

This makes a lot of cities look and behave the same.

At the beginning they overdid the restrictions a bit. No four-lane roads? No schools? No village hospitals? Come on, even really small town have them. But I can see why high tech companies wouldn't settle in hamlet sized villages. They don't in real life either. You need to offer some infrastructure and some amenities for companies and their employees to want to settle there. There is also no reason whatsoever to build high density in towns that have all the space in the world to expand. That's true for pretty much -all- small towns.
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