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Cities: Skylines - Industries expansion announced, releasing October 23rd

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Paradox have announced the Cities: Skylines - Industries expansion due for release on October 23rd and as usual the DLC will work fine on Linux.

From the press release we got sent:

“With this expansion, players can make more meaningful choices in their cities’ industry by managing their production chains from grain to bread.” said Sandra Neudinger, Product Manager from Paradox Interactive. “The players have been asking for an industrial expansion for a while, so we’re excited to finally offer a full featured approach.”

In one of the most in-depth expansions in Cities: Skylines history, Industry becomes a larger and more meaningful part of the game with this DLC. Players can build unique factories and customize their industrial areas with supply chains for the four different resource types. Well managed industry areas will level up and become more efficient. Aside from production chains, there is a new city service for handling mail and the cargo airport eases import and export of factory goods. There are FIVE new maps, new policies, new city services, new buildings (including resource extractors, manufacturers, warehouses and unique factories) and more.

Here's what we can expect from it:

  • Make It Happen - Follow your products from harvesting to processing, storage and production, then transport them to commercial zones or export to other cities.
  • Captain Your Own Industry - Define an area with the industry area tool and place highly specialized industrial buildings to build and manage the production chain from raw material extraction up to final end product. Industry Areas are divided into four types based on the natural resource they are processing: Farming, Forest, Ore and Oil. These areas can level up upon reaching productions goals and staffing requirements. 
  • Build it up, Buttercup - New industrial buildings include Extractors, Warehouse Facilities, Processing and Auxiliary Buildings, Industrial Props and Roads. Unique Factories, such as Food, Toy, Furniture, Car and Electronics produce luxury products, and require a large quantity of workers, water and electricity as well as input from your industries.  
  • Ship It - Manage traffic and logistics with industry warehouses and the use of the new Cargo Services including a cargo airport. 
  • Go Postal - Boost your citizens’ well-being with mail delivery and collection services. Post sorting facilities handle mail between outside connections and the post offices, and new Post Van and Truck vehicles enable the carriage.
  • Wonk Hard  - Three new Industry Policies and four City-wide Policies, including Workers’ Union, Sorting, Tolls, Wi-Fi, Logistics, Work Safety and Automation. 
  • Five New Maps - Rich in natural resources, transportation options and industrial opportunities, these new maps have all the right stuff.
  • Four new hats for Chirper!

So now you can make everything look glorious with the Green Cities expansion and then destroy all that hard work with a ton of new industry options.

In addition, a free update will also be releasing which will introduce toll booths to slow traffic and generate income, along with the ability to mark buildings as "historical" to preserve their style. You will also get the ability to create custom name lists for citizens, districts and spawned buildings. Additionally, a new "Synthetic Dawn" radio station will be available which is probably an additional purchase.

They've also put up a first-look trailer:

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For those who like to pre-order (not that we suggest doing so), it's up on the Paradox Store. It also has a Steam page up ready.

13 Likes, Who?
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12 comments
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Ketil 11 October 2018 at 2:58 pm UTC
This is great. I just got hooked on this game again.
Kimyrielle 11 October 2018 at 3:11 pm UTC
Awesome! This is already the best ever city builder, and they keep making it better. People keep bashing Paradox for the abundant DLC releases, but the result is a game that grows for years, instead of devs releasing a new game with minor new features for full price, EA-style.
liamdawe 11 October 2018 at 3:18 pm UTC
KimyrielleAwesome! This is already the best ever city builder, and they keep making it better. People keep bashing Paradox for the abundant DLC releases, but the result is a game that grows for years, instead of devs releasing a new game with minor new features for full price, EA-style.
Exactly. As a fan of Stellaris much more than previous Paradox games as a space nerd, i couldn't be happier.
thelimeydragon 11 October 2018 at 4:25 pm UTC
I just wish Paradox would restructure how they sell their DLCs.

Something like once they have over 5 DLCs that are 3 years+ old they bundle it into a "single DLC Pack" which then sells at a price slightly higher than 1 DLC. They'll still get the premium for newer DLCs but it just makes it easier and in my opinion easier to buy the whole lot.
Kimyrielle 11 October 2018 at 4:38 pm UTC
thelimeydragonI just wish Paradox would restructure how they sell their DLCs.

Something like once they have over 5 DLCs that are 3 years+ old they bundle it into a "single DLC Pack" which then sells at a price slightly higher than 1 DLC. They'll still get the premium for newer DLCs but it just makes it easier and in my opinion easier to buy the whole lot.

They will probably do that eventually. They do it for most of their games. In the meantime, you can pick up the older DLC for dirt cheap during Steam sales.
gojul 11 October 2018 at 5:21 pm UTC
It will be the moment for me to build another city, like I do for each DLC of this excellent game.
Maelrane 11 October 2018 at 7:54 pm UTC
Can all of the dlcs be enabled in one game?
UltraAltesBrot 11 October 2018 at 8:06 pm UTC
MaelraneCan all of the dlcs be enabled in one game?
Yes. Slight exception might be Snowfall, because you can only play in always winter mode or no winter at all. Other stuff like trams from that DLC is available everywhere, though.


Last edited by UltraAltesBrot at 11 October 2018 at 8:07 pm UTC
bakgwailo 11 October 2018 at 10:57 pm UTC
Anyone know if they ever did any performance updates (especially Linux/OpenGL)? Love the game, but it really chugs when getting into larger sized cities. If I recall they were on an older engine version that had poor OpenGL optimizations.
Cyril 11 October 2018 at 11:40 pm UTC
With the recent release of their Stellaris on GOG, is there any chance to see this game (and others) on it too?
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