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Cities: Skylines Patch, Improved Linux Performance Included

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I said it recently that Paradox make sure their titles are well supported, and supported we are! The first post-release patch for Cities: Skylines does improve performance.

Testing before the release, I was getting over 100FPS, and a patch just before release nerfed it down to 30FPS and below, but the great news is this patch is giving me a solid 60FPS, so while not the same as before, it is a solid and commendable improvement considering they can't replicate it their end.

It was still playable with the low frame rate before due to the type of game it us, but it's nice to see the performance double!

Linux specific fixes:
QuoteLinux: fixed some cases where the first time launch would show the game half way out of the screen on dual monitors
Linux: various runtime optimizations
Linux: hopefully fixed the performance problems and the log spam, we were unable to reproduce that issue so this is a bit of a blindfolded fix
Linux: added support for $XDG_DATA_HOME. If you are using a custom path for XDG and already played the game on that machine, you will need to manually move the user files from the default folder ~/.local/share/Colossal Order/Cities_Skylines to $XDG_DATA_HOME/Colossal Order/Cities_Skylines
Mac/Linux: fixed a crash when selecting a building in the Asset importer


Another important fix, and one of my favourites:
Quoteadded a chirper volume slider in the Audio options

Goodbye annoying tweet sound!

See their full patch notes here.

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26 comments
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Creak 19 March 2015 at 12:30 pm UTC
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On my Radeon free drivers, I have huge lags when help pop-ups show and hide (I suppose it is because Paradox uses an OpenGL extension that isn't implemented yet in the free drivers), I hope the patch fixes it.

Anyway, these pop-ups were the only lag problems I had on my HD 6870, everything else was surprisingly fast considering the constrains!
Xpander 19 March 2015 at 12:32 pm UTC
so...bloating your $HOME directory is a now a new trend among all unity games?

edit: I dont own the game so i dont know for sure if it does that.. but there are games what like to do that sadly
aL 19 March 2015 at 12:33 pm UTC
QuoteLinux: fixed some cases where the first time launch would show the game half way out of the screen on dual monitors

This is common occurrence on games... the fix was too late for me tho... I already had to adjust-guess the resolution without really seeing
Liam Dawe 19 March 2015 at 12:39 pm UTC
Xpanderso...bloating your $HOME directory is a now a new trend among all unity games?

edit: I dont own the game so i dont know for sure if it does that.. but there are games what like to do that sadly

A lot of developers seem to do it, as it's the old way to do it on Windows it seems, but even Windows has data dirs since Windows 7 (at least).
jarl.arntzen 19 March 2015 at 12:48 pm UTC
QuoteLinux: fixed some cases where the first time launch would show the game half way out of the screen on dual monitors

Yaaay!...for this fix
Liam Dawe 19 March 2015 at 12:55 pm UTC
Been building for an hour, still a solid 60FPS
fizzgig 19 March 2015 at 1:08 pm UTC
The Game doesn't work for me any longer. Before I had FPS ranging from 8 to 26... now I have solid 80 FPS but everything is blue!

http://fs2.directupload.net/images/150319/kfpg9ird.png

That is not really playable, I think. ^^
Liam Dawe 19 March 2015 at 1:29 pm UTC
fizzgigThe Game doesn't work for me any longer. Before I had FPS ranging from 8 to 26... now I have solid 80 FPS but everything is blue!

http://fs2.directupload.net/images/150319/kfpg9ird.png

That is not really playable, I think. ^^

What GPU and Driver?
WorMzy 19 March 2015 at 1:36 pm UTC
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Awesome! I was already pretty satisfied with the performance, but I'll not say no to further improvements.
Segata Sanshiro 19 March 2015 at 1:59 pm UTC
QuoteAnother important fix, and one of my favourites:

Quoteadded a chirper volume slider in the Audio options

Goodbye annoying tweet sound!

Yay! I can get rid of the mod now that disables him.
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