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Cities: Skylines Patch, Improved Linux Performance Included

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I said it recently that Paradox make sure their titles are well supported, and supported we are! The first post-release patch for Cities: Skylines does improve performance.

Testing before the release, I was getting over 100FPS, and a patch just before release nerfed it down to 30FPS and below, but the great news is this patch is giving me a solid 60FPS, so while not the same as before, it is a solid and commendable improvement considering they can't replicate it their end.

It was still playable with the low frame rate before due to the type of game it us, but it's nice to see the performance double!

Linux specific fixes:
QuoteLinux: fixed some cases where the first time launch would show the game half way out of the screen on dual monitors
Linux: various runtime optimizations
Linux: hopefully fixed the performance problems and the log spam, we were unable to reproduce that issue so this is a bit of a blindfolded fix
Linux: added support for $XDG_DATA_HOME. If you are using a custom path for XDG and already played the game on that machine, you will need to manually move the user files from the default folder ~/.local/share/Colossal Order/Cities_Skylines to $XDG_DATA_HOME/Colossal Order/Cities_Skylines
Mac/Linux: fixed a crash when selecting a building in the Asset importer


Another important fix, and one of my favourites:
Quoteadded a chirper volume slider in the Audio options

Goodbye annoying tweet sound!

See their full patch notes here.

If you are going to buy it, be sure to buy it from our Games Republic store to help us out! Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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26 comments
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tobiushirogeri Mar 19, 2015
Awesome ! Looking foward for even more improvements!
Tak Mar 19, 2015
Quoting: Xpanderso...bloating your $HOME directory is a now a new trend among all unity games? :(

Unity already respects XDG_DATA_HOME (and friends).
The fix mentioned in the release notes was for custom data that Colossal was manually storing to ~/.local/share.
ky0 Mar 19, 2015
Can't wait to get home and test this!!!! The sluggish performance was keeping me from playing the game
Shished Mar 19, 2015
Quoting: CreakOn my Radeon free drivers, I have huge lags when help pop-ups show and hide (I suppose it is because Paradox uses an OpenGL extension that isn't implemented yet in the free drivers), I hope the patch fixes it.

Anyway, these pop-ups were the only lag problems I had on my HD 6870, everything else was surprisingly fast considering the constrains!

$XDG_DATA_HOME is not equal to $HOME.

http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html

Quote$XDG_DATA_HOME defines the base directory relative to which user specific data files should be stored. If $XDG_DATA_HOME is either not set or empty, a default equal to $HOME/.local/share should be used.

Which is already default place for game (outside of Steam directory).
zimplex1 Mar 19, 2015
The performance was why I put the game down (gets pretty laggy with 200k citizens) I'm totally going to get back into it after school today.
fizzgig Mar 19, 2015
Quoting: liamdawe
Quoting: fizzgigThe Game doesn't work for me any longer. Before I had FPS ranging from 8 to 26... now I have solid 80 FPS but everything is blue! :D

http://fs2.directupload.net/images/150319/kfpg9ird.png

That is not really playable, I think. ^^

What GPU and Driver?

GeForce GT 640M LE 1GB and NVIDIA 340.76
Vissy Mar 19, 2015
I bought this game on release and still haven't played it. I'm putting it off until this weekend when I can spend like 8 hours straight on it lol.
Guest Mar 19, 2015
How were people getting okay performance previously!? I got 30 fps max on an empty city and it dropped to 10-15 when I hit about 2k population.

My i7 950 + GTX 660 should surely still be able to handle it, I can play Dying Light / Witcher 2 / Metro 2033 (and now Bioshock) on near max with no dip below 60 at all.
Rutine Mar 19, 2015
Quoting: liamdaweI said it recently that Paradox make sure their titles are well supported, and supported we are!

As far as I do agree with you for games developped by Paradox, it's not the case for all games published by them.
Warlock 2 for example is as far as I'm concerned a disater on Linux. On Windows I can play it flawlessly, and it loads very quickly(about 30 seconds-1 min), even in my aging computer (Core2 Duo 1,6 GHz!!!) On Linux loading the game lasts 5-10 minutes. And there are some very important elements in game missing : names over the cities, etc.
And talking about well supported, the last patch was back in november, four months ago. So, sadly, what you said is not always true.
StianTheDark Mar 19, 2015
Don't know about you, but this made the game playable for me on Arch! :D Before I had to cope with 15-25 FPS (depending on what I was looking at) on a GTX 750 Ti with the latest drivers. Awesome!
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