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Cities: Skylines turns four years old, has some impressive stats

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Cities: Skylines, probably the best city-builder available on Linux has turned four years old and Paradox have released some impressive stats on it.

Firstly, it's officially hit over six million copies sold and seems to show no sign of slowing down. Since the last birthday of the game, it sold over a million more copies so it seems to have a rather healthy life ahead of it.

As for some other fun stats, here's what Paradox put out about Cities: Skylines

  • Total playtime: 16,938,045 days
  • Total population: 2,185,317,000,000 (Holy reproduction, mayors - that's over two trillion people! Earth, on the other hand, has a measly eight billion at best.)
  • Cities built: 39,733,045
  • Unpopular mayors: 1,911,067
  • Paradox Plazas built: 7,007,128
  • Most popular building: Wind turbine
  • Mods created by the community: 175,970

"When we first launched Cities: Skylines, we knew it was special, but we never dreamed how far players would take it," said Sandra Neudinger, Cities: Skylines Product Manager at Paradox Interactive. "The community is the heart and soul of the game - we’re just here to give them the tools they want and need to make it their own," added Mariina Hallikainen, CEO of Colossal Order.

I'm really not surprised by the popularity of it, given how lovely the game is. Graphically it's pleasing enough and it has a really nice and clear UI. It's also been supported well since release, thanks to a constant streaming of free updates and pretty interesting expansions.

You can grab it from Humble Store, Steam and the Paradox Store.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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13 comments
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heidi.wenger Mar 11, 2019
Get it now if you've missed it after all these years!
Creak Mar 11, 2019
And it's made with Unity! ;)


Last edited by Creak on 11 March 2019 at 1:04 pm UTC
gojul Mar 11, 2019
Waiting for the next expansion. ;-)
Brisse Mar 11, 2019
QuoteCities: Skylines, probably the best city-builder available on Linux

Cities: Skylines, probably the best city-builder on any platform

FIFY :D
Liam Dawe Mar 11, 2019
Quoting: Brisse
QuoteCities: Skylines, probably the best city-builder available on Linux

Cities: Skylines, probably the best city-builder on any platform

FIFY :D
Quite right!
finaldest Mar 11, 2019
Some impressive stats there so well done to Paradox/CO.

I am surprised the game is still selling strong despite now being 4 years old. As a huge city builder fan (I have put in over 500 hours) I have become bored of it to be honest as there are just too many issues with the game. I only tend to revisit the game now when a new DLC is released. I really did enjoy the industries DLC.

I do feel its now time for Paradox/CO to now think about creating a sequel (Cites Skylines 2) as the game has reached its limits and really could do with a total overhaul. Cities Skylines has been one of the best city builders to date for many reasons but its still missing that spark that the Sim city series had, An actual simulation with cause and effect.

I will continue to play the current version though as new content is released and I assume new content will be due to drop soon.
Ketil Mar 12, 2019
Skylines is a great sandbox modern city builder worthy of about 200 hours with DLCs, but that's about it. I think it is time for cities in motion 3 combining the great gameplay of the first cities in motion game with the graphics of cities skylines and some new improvements as well. Maybe with an export option from skylines so you get more cities to play with, although great prebuilt cities matching Berlin, London, Helsinki, etc, is a must.
14 Mar 12, 2019
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You guys talking about 200-500 hours in the game and now you're bored... that sounds quite satisfactory to me.:O But, different strokes for different folks I suppose. I like to move on after a while.
WJMazepas Mar 12, 2019
Quoting: 14You guys talking about 200-500 hours in the game and now you're bored... that sounds quite satisfactory to me.:O But, different strokes for different folks I suppose. I like to move on after a while.


This reminds of when i see a review on Steam about someone who played more than 2000 hours of a game giving a negative review.

Not the case here, but reminded me of that
skinnyraf Mar 12, 2019
Quoting: WJMazepas
Quoting: 14You guys talking about 200-500 hours in the game and now you're bored... that sounds quite satisfactory to me.:O But, different strokes for different folks I suppose. I like to move on after a while.


This reminds of when i see a review on Steam about someone who played more than 2000 hours of a game giving a negative review.

Not the case here, but reminded me of that

It's quite typical for Train Simulator, but for other simulator games with tonnes of DLC too. Many such reviews focus on long outstanding bugs or failed promises from the developer/publisher, rather than the actual quality of the game.

Train Simulator itself pisses me off and yet I have played it for 1200 hours, and it is the only reason I boot into Windows these days.
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