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Aspyr Media today rolled out the Spring Update for Sid Meier's Civilization VI [Steam] for Linux gamers, but sadly cross-platform multiplayer still isn't ready. They did previously confirm to me directly that it would be in, but it's just not ready.

From their post on Steam:
QuoteUPDATE 4/20/17 - We are finally live with the Spring update!

Important note about cross platform multiplayer: While it was our sincere goal to have cross-platform play between Windows and Mac/Linux in this update, we were unable to meet that goal due to some immersion-breaking bugs that occur specifically with cross-platform play. Quality is simply too important to Aspyr and our partners so we elected to release this update while we continue to work on these remaining issues. Linux and Mac can still play with each other.

You can find the full release notes for the Spring Update on Steam here. It includes a lot of balances changes, AI tuning, bug fixes and plenty more.
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Mountain Man commented on 21 April 2017 at 2:06 pm UTC

KibaWe need more performance, i'm not playing the game because of this.
Really..? I can't see, why you actually need to have high fps in a board game like Civilization. Certainly, on low-end hardware, the game is stuttering. However, you don't need a high-end rig to play it properly. I do my "good-night Civ 6 sessions" with playable performance on a i5-4200U + 730M notebook (with integrated GPU it's pretty unplayable though).
It's not unplayable, and it's still a fantastic game (I rate it as one of the best Civ games ever made). It's just that it would be nice to see it running at 60FPS rather than 20FPS late-game. Even though it's turn-based, nice, smooth graphics would enhance the feel.

Pecisk commented on 24 April 2017 at 1:39 pm UTC

I even didn't expect there to be cross platform multiplayer - this means I will buy CivVI ASAP as it was major hurdle for me. Thanks for bringing this on spotlight!

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