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Update: They actually released it early—enjoy! See the bottom for any extra info.

Aspyr Media have confirmed to us today that Sid Meier's Civilization VI: Rise and Fall [Steam] expansion will officially add Linux support tomorrow.

Released for Windows back in February, there's been a bit of a gap in getting this hefty expansion supported on Linux. As always though, Aspyr Media haven't let us down and it's finally coming! Get ready to keep telling yourself "just one more turn!", to realize it's 4am and you have to be up at 7am—which has happened to me.

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So what does this new expansion include? Here's the rundown:

GREAT AGES: As your civilization ebbs and flows, and you reach milestone Historic Moments, you will experience Dark Ages or Golden Ages, each providing specific challenges or bonuses based on your actions in-game. Rise triumphantly from a Dark Age, and your next Golden Age will be even stronger – a Heroic Age.

LOYALTY: Cities now have individual Loyalty to your leadership – let it fall too low, and face the potential to lose your city to its own independence. One civilization’s loss can be your gain as you inspire Loyalty among Free Cities throughout the map and further expand your borders.

GOVERNORS: Recruit, appoint, and upgrade powerful characters with unique specialization bonuses and promotion trees to customize your cities, and reinforce Loyalty.

ENHANCED ALLIANCES: An enhanced alliances system allows players to form different types of alliances and build bonuses over time.

EMERGENCIES:  When a civilization grows too powerful, other civilizations can join a pact against the threatening civilization and earn rewards, or penalties, when the Emergency ends.

TIMELINE: Review your civilization’s history at any time with the new Timeline feature, a visual journey through the Historic Moments that you encountered on your path to victory.

NEW LEADERS AND CIVS:  Nine leaders and eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of eight unique units, two unique buildings, four unique improvements, and two unique districts.

NEW GLOBAL CONTENT: Eight new world wonders, seven natural wonders, four new units, two new tile improvements, two new districts, fourteen new buildings, and three new resources have been added.

IMPROVED GAMEPLAY SYSTEMS:  The Government system has been enhanced with new Policies and additional improvements have been made to existing systems.

It's really great that Aspyr Media continue to bring out Linux games and keep them updated, hopefully we will see more from them in future.

We've asked for some additional information on what's happening in regards to cross-platform multiplayer and how up to date the release will be with patches, will update the article when we hear back.

Update: Firstly, it's not up to date yet patch wise. It's using the February patch, not the March patch. So we're still a little behind here in terms of bug fixes, UI updates and balance updates.

In regards to getting an update on cross-platform multiplayer, it seems they didn't quite understand my question since they told me it was between Mac and Linux, which we already knew. I've asked them to further clarify the progress on getting multiplayer working with Windows.

Update #2: Here's what they said about cross-platform multiplayer—"No update at this time on Windows cross-platform."

BTRE will also be doing a review of the expansion now it's on Linux, once he's had enough time. With thanks to Aspyr for providing his key.

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slaapliedje 22 March 2018 at 10:24 am UTC
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KibaCiv6 graphics are worse than Civ5 or just bad graphics? Let's take a look.
Obviously, the CivVI graphics are centered on one simple thing, they used contrast so we can identify things better, but people wanted a Gears of War palette like Civ5, so realistic and mature, well, i'm playing a videogame where George Washington is leading an army of archers and iron sword warriors, that's realism for you.

About wasted space on UI, there are mods for that.
Improved Deal Screen
Better Espionage Screen
Sukritact's Policy Manager
Simplified Gossip

On the note of realism. I always thought in Civ that they should have had either basically you being a 'god' nudging mankind along, or make yor leaders grow old and require offspring to continue on the line and game. Then I saw Crusader Kings 2! And while I haven't had time to actually learn how to play the game... I can't help but think it would epic to have that style of game start from the Stone Age and go all the way up to future era. Could you imagine the challenge of keeping a family line alive for that long? And how much fun it would be? Of course I can't help but think if Enemy Mine where he recites the lineage....
beko 22 March 2018 at 10:44 am UTC
…is platform cross playing sorted out?
Liothe 22 March 2018 at 11:51 am UTC
beko…is platform cross playing sorted out?

from Aspyrs' blog:
QuoteQ: Civilization VI: Why no Mac/Linux cross platform multiplayer yet with Windows? Where’s Rise & Fall?

A: We have been working since launch to support cross-platform multiplayer. Unfortunately we’ve faced some daunting game breaking bugs which have resulted in much more development effort for all teams and cross-platform multiplayer delays. We truly want to bring this feature to our audience and appreciate everyone’s patience. You’ll be the first to know when a fix has been implemented, approved and deemed prime time ready.

Rise and Fall for Mac and Linux is still in development. We’re looking at late March/early April for their release.

Last edited by Liothe at 22 March 2018 at 11:55 am UTC
Liam Dawe 22 March 2018 at 3:01 pm UTC
beko…is platform cross playing sorted out?
As mentioned in the article, I've asked and I am awaiting a response.
Liam Dawe 22 March 2018 at 7:29 pm UTC
Aspyr Media replied about my questions:

Firstly, it's not up to date yet patch wise. It's using the February patch, not the March patch.

In regards to cross-platform multiplayer, it seems they didn't quite understand my question since they told me it was between Mac and Linux, which we already knew. I've asked them to further clarify the progress on getting multiplayer working with Windows.

Edit: "No update at this time on Windows cross-platform."

Last edited by Liam Dawe at 22 March 2018 at 7:40 pm UTC
Sparhawk 22 March 2018 at 9:21 pm UTC
I still haven't been able to lose myself in this game yet.
Not sure why. It has all the right ingredients you would say.
Hoped the patch would make it better and more to my liking, but from
what I'v read...not really.
Last two games in this line up that really just didn't do it for me.

Maybe the next one
jens 23 March 2018 at 1:28 pm UTC
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Nice that this one has finally landed in Linux land! I do play SP only, thus a perfect release for me.

Last edited by jens at 23 March 2018 at 1:29 pm UTC
wvstolzing 25 March 2018 at 9:12 pm UTC
Being a fan since 199-something, I couldn't resist buying Civ VI during a humble montly a couple of months ago. I've only played two extended games so far; while its MILES ahead of vanilla Civ V, it hasn't really 'clicked' with me yet. I haven't quite got the hang of the districts system yet, though; so maybe, over time, I can get to enjoy it.

Right now, I'd still prefer playing Civ V.
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