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Civilization VI: Rise and Fall shows off overview of new features

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The upcoming expansion for Civilization VI [Official Site] will be introducing quite a few interesting changes to the game. You can see how exactly you’ll be spending just one more turn in this overview video.

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Rise and Fall seeks to change up the classic civ formula by mostly adding what are, essentially, internal government mechanics. Players will have to manage their empires more carefully, as cities can now break off from your nation if their loyalty drops low enough. Likewise, able stewardship will be needed to avoid dark ages whenever you finish up a previous game era. There’s a host of challenges to conquer and potential boons you can get from navigating the new systems well.

I hope these systems lead to interesting, meaningful choices, as previous attempts to model internal difficulties in Civilization titles were rather simplistic. Vassals and colonies in Civ 4 were outright boring and the independence revolts of earlier titles (in particular corruption in Civ 3) didn't feel very engaging. They were more like abitrary ways to halt expansion and punish the player for playing wide empires. It’s my hope that the new governors system will allow for specialization and growth without being a micromanagement nightmare. Given the updates and changes since Civ 6’s release, I think there’s a good chance that Firaxis will get it right.

There are also a few other changes coming in the expansion. Aside from the internal mechanics and era goals, the emergencies and alliances mechanics may do wonders in giving diplomacy actual relevance. It was one of the weakest areas of the original game and the AI is generally rubbish at reacting to events beyond spamming denunciations. I hope that alongside these changes we'll also get reworks of other AI systems since, after playing a while, it can be frustrating to see the AI be so incompetent when expanding or declaring war.

Finally, there will be a few of the usual stuff found in expansions as well: new civs, new wonders, improvements, buildings and units. Georgia and Cree make their series debut as a playable civs but others like Mongolia and Korea will be returning also.

All in all, there’ll be more of everything for people to enjoy and play around with.

Civilization VI: Rise and Fall is set to be released February 8th, but there’s still no word whether or not it’ll be a simultaneous release on Linux. We’ll let you know as soon as we know, hopefully we won’t have to wait too long.

Article taken from GamingOnLinux.com.
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About the author -
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History, sci-fi, technology, cooking, writing and playing games are things I enjoy very much. I'm always keen to try different genres of games and discover all the gems out there.

Oh and the name doesn't mean anything but coincidentally could be pronounced as "Buttery" which suits me just fine.
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stretch611 Mar 16, 2018
I was about to create a forum post, but I found this recently necro'd thread.

I just got a coupon from Humble Bundle for 64% of Civ VI Rise and Fall DLC.

64% off is a huge deal for something just released a little over a month ago. Combined with "mixed" reviews (only 59% positive) on steam, I am wondering if it is a big flop. After all, there is no reason to use big discounts to encourage sales if you are doing well; especially in such a short period of time. (and lets not forget that the base game has only been out 1.5 years and has already been on sale for 50% as well as being part of the humble monthly for only $12 w/2 DLCs.)

Unfortunately, I also realized that both HB and Steam show only Windows for the DLC. Does anyone know if Aspyr has committed to bringing the DLC to linux?
slaapliedje Mar 16, 2018
Ha, a month old thread isn't necro'ing it. I hang out in the Atari forums where a thread will be from 2003 and then I see posts pop up 11 years later asking if there was anything new... then silence for a few more years... then another bump.

I kind of thought someone said they were going to bring the DLC to Linux.

Here's the problem with the Civilization franchise. It took SO long for Civ3 to come out after Civ2 (due to rights, IP ownership, whatever) that everyone was extremely excited about it, and it did great, and all that. Then a few years later we got 4... then 5.. then 6. But Firaxis has dove down so deep into the "We'll release a game that is less than it's predecessors and just patch in the features/game play of the previous games in with DLC, and once it is a 'GOTY' edition, it'll finally be feature complete to $version -1." method of development, that people are just getting sick of it.

So I was looking at something unrelated last night, specifically for maps of Faerun (Forgotten Realms world in case you never played D&D, or just don't remember what the world was called for that setting), and found that someone had made a fantastic mod for Civilization V, but there were talks of doing crowdfunding for the Civ VI version. I mean sure people put in a lot of time and effort into mods, but if people are trying to crowdfund mods, they should probably just get hired by Firaxis to write scenarios for the game!
stretch611 Mar 16, 2018
Oh, I remember...

The original Civilization was an old DOS game. The start screen started by reading Genesis from the bible while the map was being created. (Can't remember if that was Nimoy reading it or not... it wasn't until a later Civ that he did all the infopedia entries.) Whenever I upgraded to a new (more powerful) computer, I was able to start the game sooner from the intro screen.

Civ II, I remember fondly, especially with the different world mods.

Civ III, I remember playing a lot initially, but not enjoying it as much as Civ II.

Civ IV, was one of my last windows games... (The BTS DLC was released in 2007 which was one year before I jumped to Linux only.) It enjoyed the base pack quite well, but the DLC did enhance it.

Civ V, I did not buy until it was on linux. I did not know about it on linux until about 3 months after the linux version was released during one of the first steam sales I ever participated in and bought the complete edition for $49. I have logged 753 hours in it so far.

Civ VI had lackluster reviews on steam and the thought of dropping $60 was a bit much. (compared to all the fun I get from factorio($20) and rimworld($30)) I finally got it w/2 DLC from the humble monthly for $12. And I have only 38 hours playtime... Every prior civ game that would have been less than my playtime for the first week... let alone 2 months.

As for Faerun... I have been there many times... both on the computer and on paper. While I use Roll20 now instead of paper... I do still play at least once a month. (and the webcam on this laptop is the one piece of hardware without a linux driver so my D&D friends are spared seeing my face.)
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