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I was pretty sad to see that the new game from Gaslamp (developer of Dredmor) Clockwork Empires didn't have a Linux version, but the developer has said again it will.

Speaking on the Steam forum they said:
QuoteAs has been noted before: yes, there has been a Linux EXE that works, at least for a few people's machines, but needs more debugging and care from me. Unfortunately, all of my time is currently tied up in programming the actual game. So we'll deal with it at some point, but the key right now is really moving the game from Early Access to, uh... Access.

If they are really busy, it's fair enough. Another platform does take additional time away from the game. They did say a while back they were working on it, but it got pushed backed even further by trying to finish the game.

About the game
Take on the role of a Junior Bureaucrat (Colonial Grade), sent forth to seek fame, promotions, and natural resources to feed the ravenous maw of Imperial Industry & Commerce. Build a prosperous colony, fill it with magnificent factories worked by oppressed labourers, and harness the awesome power of steam through fearsome machines invented by determined men and women of Science! History is yours to seize for fame and fortune, for Science, and for the Queen and the glory of the Clockwork Empires! Article taken from GamingOnLinux.com.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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3 comments

drmoth Jun 12, 2016
I die a little on the inside when I hear devs refer to application binaries as EXE's...

Still, looking forward to this, remember reading about it a while back.

I think cross-platform development is pretty foreign to a lot of developers, because really they could automate Linux builds if they were smart (they might not work, but it would help x-platform developing immensely and identify issues early)
ElectricPrism Jun 13, 2016
Quoting: drmoth... if they were smart ...

Looks like I've located the problem.

The solution unfortunately isn't as simple.
rustybroomhandle Jun 13, 2016
Quoting: drmothI think cross-platform development is pretty foreign to a lot of developers, because really they could automate Linux builds if they were smart

In this case though it shouldn't be since lead developer Nicholas Vining used to work for Loki. They've also been getting help from Ryan Gordon.
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