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Clockwork Empires developer reaffirms Linux support will come one day

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I was pretty sad to see that the new game from Gaslamp (developer of Dredmor) Clockwork Empires didn't have a Linux version, but the developer has said again it will.

Speaking on the Steam forum they said:
QuoteAs has been noted before: yes, there has been a Linux EXE that works, at least for a few people's machines, but needs more debugging and care from me. Unfortunately, all of my time is currently tied up in programming the actual game. So we'll deal with it at some point, but the key right now is really moving the game from Early Access to, uh... Access.

If they are really busy, it's fair enough. Another platform does take additional time away from the game. They did say a while back they were working on it, but it got pushed backed even further by trying to finish the game.

About the game
Take on the role of a Junior Bureaucrat (Colonial Grade), sent forth to seek fame, promotions, and natural resources to feed the ravenous maw of Imperial Industry & Commerce. Build a prosperous colony, fill it with magnificent factories worked by oppressed labourers, and harness the awesome power of steam through fearsome machines invented by determined men and women of Science! History is yours to seize for fame and fortune, for Science, and for the Queen and the glory of the Clockwork Empires! Article taken from
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The comments on this article are closed.
drmoth 12 June 2016 at 11:23 pm UTC
I die a little on the inside when I hear devs refer to application binaries as EXE's...

Still, looking forward to this, remember reading about it a while back.

I think cross-platform development is pretty foreign to a lot of developers, because really they could automate Linux builds if they were smart (they might not work, but it would help x-platform developing immensely and identify issues early)
ElectricPrism 13 June 2016 at 5:27 am UTC
drmoth... if they were smart ...

Looks like I've located the problem.

The solution unfortunately isn't as simple.
rustybroomhandle 13 June 2016 at 12:08 pm UTC
drmothI think cross-platform development is pretty foreign to a lot of developers, because really they could automate Linux builds if they were smart

In this case though it shouldn't be since lead developer Nicholas Vining used to work for Loki. They've also been getting help from Ryan Gordon.
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