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Colony building sim 'RimWorld' is now in Beta, with lots more content on offer

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To say the RimWorld [Humble Store, Steam, Official Site] Beta is a big update might be a rather big understatement! It's rammed full of new features and content so come take a look.

I've followed RimWorld since the early development and I've been constantly impressed by the quality of the game. This could easily be the best colony building simulation available on Linux right now. I've been guilty at times of loading it up and checking the time only to realise many hours have passed.

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The developer has been working on RimWorld since 2012, so it's been a long road. This is the first release to officially be classed as a "Beta", so here's a look at what's new.

An entirely new type of biome, swamp, was added which features thick vegetation making it hard to build due to the terrain. Many new plants got added to make it too, so it will give the game some more visual variety. More map changes include Caves, which feature special cave plants.

To spice things up even more, there's a few new incidents on offer too. You might come across a Meteorite impact which will leave some ore, a Tornado and more quests. They've also reworked melee combat and how combat is reported in the form of a combat log.

There's also new furniture, new quest reward items, new behaviours when colonists break mentally, new end-game material and plenty more tweaks.

See the update blog post here for more.

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Hori 21 November 2017 at 3:12 pm UTC
QuoteThis could easily be the best colony building simulation available on Linux right now.

I honestly can't see any game ever taking that title away from Dwarf Fortress.

Except that it has zero accesibility, graphics design, and popular appeal.
If you don't care about those then yes, it is the best game *for you*.
But at a more general scale, it most certainly isn't.

You can't judge a game only by one of its aspects (the mechanics, in this case), you have to equate all of them.
darkos 22 November 2017 at 9:54 pm UTC
stretch611That being said, if there was a gamer style program similar to AA, I might have to join due to 1,000 hours on Rimworld and nearly 1,000 on Factorio. (Note: I may need it... but I wouldn't join it willingly.)

And I need the equivalent of gamer's shrink . I have this rotation with my husband, every 4-6 months we start a Factorio game and rush to make us a nice comfy wall and gather resources like it's the end of the world . Then we feel capped, drop it and start over on another 4-6 months.
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