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If you need a sprinkle of comedy in your life, the comedic point and click adventure Guard Duty looks like it could hit the spot.

Not one I had heard of until today, I will be honest. Looking over it, Guard Duty was funded on Kickstarter back in March of 2017. Linux was noted as a platform back then and they're still very clearly advertising Linux support—awesome!

While it has obvious retro inspirations, complete with hand-crafted pixel art that looks right out of the 90's it does actually look really damn good.

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It will feature (according to the developer):

  • A full stand-alone game spanning across two drastically different time zones – Past or future, choose your actions wisely. This is not a tale for the faint of heart.
  • Full voice acting - Over 6000 lines of fully voiced dialogue.
  • Hundreds of detailed animations – Be it the flicker of candlelight, leaves blowing in the wind or the jaws of a giant Wrinkleworm you can be sure those pixels will be pulling their weight.
  • Bespoke music and sound – Guard Duty features over 30 unique musical compositions with hundreds of sound effects created in-house specifically for this project.
  • Cross-platform support of cloud saves.
  • Integrated 'to-do list' keeps track of current goals and objectives – Never lose sight of your goal, Guard Duty features a familiar RPG styled quest tracking system.
  • Streamlined inventory and puzzle design – The feel of a classic, without all the faff. Puzzles are logical with an intuitive interface, Guard Duty features a modern mentality to game design whilst retaining a classic aesthetic.

The actual release is currently being said as sometime this Spring, however they said a final date should be given out sometime soon.

Find out more and wishlist on Steam.

12 Likes, Who?
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14 comments
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Shmerl 17 January 2019 at 12:58 pm UTC
Quite interesting. They list DRM-free download in the Kickstarter campaign. Do they plan to release it on GOG or itch.io?
liamdawe 17 January 2019 at 1:45 pm UTC
ShmerlQuite interesting. They list DRM-free download in the Kickstarter campaign. Do they plan to release it on GOG or itch.io?
Here's what they told me on Twitter:
QuoteHey, the drm free version was primarily for those that backed it on Kickstarter, that said we would like to have the game available on GOG if we can manage it.
WorMzy 17 January 2019 at 1:59 pm UTC
I'm getting flashbacks to the Discworld games. Definitely one to keep an eye out for.
tuubi 17 January 2019 at 3:18 pm UTC
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Another AGS veteran going commercial, if I'm not mistaken. Wishlisted.
scratchi 2 years 17 January 2019 at 6:23 pm UTC
This looks pretty cool. That screenshot of the bar looks like it was taken directly out of the first Monkey Island. Not a bad thing, i love that game
Shmerl 17 January 2019 at 10:14 pm UTC
tuubiAnother AGS veteran going commercial, if I'm not mistaken. Wishlisted.

I wish AGS would migrate to SDL2 already. Their Allegro backend is seriously messed up.


Last edited by Shmerl at 17 January 2019 at 10:14 pm UTC
razing32 18 January 2019 at 12:23 am UTC
tuubiAnother AGS veteran going commercial, if I'm not mistaken. Wishlisted.

Don't AGS games run like crap on linux ? Or am I wrong ?
Shmerl 18 January 2019 at 12:36 am UTC
razing32Don't AGS games run like crap on linux ? Or am I wrong ?

That's mostly due to using very old Allegro, which doesn't work so well and has many usability bugs (mouse acceleration issues, inability to minimize and so on).


Last edited by Shmerl at 18 January 2019 at 12:36 am UTC
bingus 18 January 2019 at 2:37 am UTC
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razing32Don't AGS games run like crap on linux ? Or am I wrong ?

I run them with Wine/Proton instead of a native AGS, and they seem to work fine.
tuubi 18 January 2019 at 5:55 am UTC
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Shmerl
tuubiAnother AGS veteran going commercial, if I'm not mistaken. Wishlisted.

I wish AGS would migrate to SDL2 already. Their Allegro backend is seriously messed up.
The project sure could use more contributors. Development seems active enough, but ripping out Allegro seems like a major undertaking nobody seems interested in tackling.
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