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Compact action-RPG 'The Swords of Ditto' is out with day-1 Linux support

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The Swords of Ditto is the new compact action-RPG from developer onebitbeyond and publisher Devolver Digital and it just released, although it has a big flaw right now on Linux. Sadly, Devolver Digital didn't respond to our review request. Thankfully, the Linux heroes over at GOG sent over a copy for me.

For the record, the GOG team went above and beyond after I discovered an audio issue where newer distributions had zero audio output. Their Linux team scrambled after I sent over a log and did their own special adjustments to get it working. Hopefully the developer will fix it properly in a future build. From what I can see, the Linux build on Steam doesn't even start as they're missing some libs there too. Not the best release…

Since I was only able to secure a copy today (thanks again GOG), I don't have any thoughts to share yet. I will be livestreaming it on our Twitch Channel shortly to get some first impressions. If it plays nicely, who knows what other issues we might find, as it also freezes up when I go to quit it.

Two things I have noticed already: You're not able to reset your progress in the game, there's simply a Continue button and that's all. If you're not using a gamepad—tough luck as they only have Xbox and Playstation symbols. 

Update: It seems to suffer with invisible walls, where you are stuck and cannot progress (not specific to Linux). Since it only allows one save file, this is a bit of a huge problem to have. I've sent the developer my save file along with all the logs it produced, hopefully they can track it down.

You can grab it now on: GOG, Humble Store, Steam

11 Likes, Who?
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RafiLinux 24 April 2018 at 4:59 pm UTC
GOG link is not working and is listed as TBA.
liamdawe 24 April 2018 at 5:00 pm UTC
RafiLinuxGOG link is not working and is listed as TBA.
They had a tiny delay compared to Steam, it's up now.

Last edited by liamdawe at 24 April 2018 at 5:00 pm UTC
beardyjay 24 April 2018 at 5:06 pm UTC
Currently cant get it to work. It doesn't come packaged with the library so the game just seg faults after launching it.

Would be good to know if any has managed to get it running yet?
liamdawe 24 April 2018 at 5:33 pm UTC
Well that was the shortest livestream I've done in years. It's a bit messed up with invisible walls, can't progress. Will be emailing the developer now.
Cyril 24 April 2018 at 5:33 pm UTC
Liam is in front of an invisible wall. Sad it's broken... Hope the devs will fix that soon, they should have delayed it instead.

Edit: Too late!

Last edited by Cyril at 24 April 2018 at 5:34 pm UTC
abelthorne 24 April 2018 at 5:53 pm UTC
liamdaweIt's a bit messed up with invisible walls, can't progress.
Is that a general issue or specific to Linux?

Last edited by abelthorne at 24 April 2018 at 5:54 pm UTC
liamdawe 24 April 2018 at 6:08 pm UTC
liamdaweIt's a bit messed up with invisible walls, can't progress.
Is that a general issue or specific to Linux?
General issue, it's in their FAQ.
wvstolzing 24 April 2018 at 7:28 pm UTC
'The Swords of Dil...' what?! oh, 'Ditto'... ok then 24 April 2018 at 8:43 pm UTC
When i launch it from Steam, nothing happens.

So i launch it from cli,

./The_Swords_of_Ditto: /usr/lib32/ version `CURL_OPENSSL_3' not found (required by ./The_Swords_of_Ditto)

I get this..

So i use instead ./The_Swords_of_Ditto

Then i get some progress but it segfaults when communicating with Steam's api.

steamfile:/home/sean/data/Games/Steam/steamapps/common/The Swords of Ditto/steam_appid.txt
Steam being initialised with appId 619780
Error: Failed to load cannot open shared object file: No such file or directory
Failed LoadSteamLib() call: Error loading
SteamInit failed: Error loading
Steam restarting via client
Segmentation fault (core dumped)
lod 24 April 2018 at 11:14 pm UTC
At Steam It already got an update and starts now. But Controllers don't work and exit to desktop doesn't work.
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