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Croteam, who were the first game developer to put out a game with Vulkan (Talos Principle) have now put up their slides to their Vulkan talk.

They specifically state that Vulkan is hard to code for and it's not for smaller projects. If you have lots of objects on the screen, Vulkan is better.

They explain a little bit of how their system works and also some pitfalls of Vulkan. Vulkan has no validation, so it could crash your GPU or the whole system.

They state Vulkan is faster than OpenGL and DirectX 9 and should be less than 5% in difference to DirectX 12. They claim it's similar to DirectX 11 and Vulkan will improve over time.

Plenty more, so be sure to view the slides here. Article taken from
Tags: Vulkan
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The comments on this article are closed.

pete910 13 June 2016 at 7:19 pm UTC
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OK, after catching a bit of the PCgamer stream, Seriois sam in VR looks awesome, And thats coming from someoane that hasn't really been interested in it.

Valve! we need VR support!!!!!
STiAT 14 June 2016 at 8:29 am UTC
Haha .. love the last slide ;D.

"also all friends and colleagues at Croteam who helped me
with this port and gave me courage with their kind words
("You're never gonna finish this", "Vulkan 'till retirement",
"Vulkan programmer work is never done", "Drop it while
you're young... oh sorry, you're not young anymore"...;)"

Sounds like Croteam .

Last edited by STiAT on 14 June 2016 at 8:30 am UTC
Luke_Nukem 26 June 2016 at 5:34 am UTC
For new projects I'd use Rust and Vulkan (specifically, the Vulkano wrapper), excellent safety and power all in one.
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